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Month: May 2001

Behavioural science and games design

Behavioural science and games design

May be meat and potatoes to people doing instructional or
experience design, but couched in terms and context of game design it
throws up some interesting ideas for how to design for ‘flow’ and make
experiences compelling and addictive… if that’s a good thing…

Behavioral Game Design by John Hopson | Gamasutra | April 27, 2001

Comment
May 8, 2001 moleitau

XD & XP Last year

XD & XP

Last year I gave a presentation [76k] to the London Advance for Design, on what designers could learn from the methodologies of their colleagues in the coding world.

It mainly tried to introduce concepts from the Extreme Programming
methodology and the Open Source movement to the audience of designers
to cause some debate

Victor Lombardi points to a more learned discussion of the topic!

http://www.foruse.com/Files/Papers/agiledesign.pdf

Comment
May 1, 2001 moleitau

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