Mike Figgis, Peter Molyneux and documentary maker Peter Armstrong on digital technology and Narrative.
This from Peter Molyneux:
“Traditionally games have been aimed predominantly at a fairly narrow market of dependable consumers (young men), while the stories they tell have had a similarly narrow thematic and emotional focus.In addition, games plots are often created by the programmers and artists working on the project, rather than by professional writers with an understanding of drama and characterisation.
Molyneux believes that this will have to change before games can reach a wider audience and exert a greater cultural influence. He envisages a time when games scripts will be as professional and polished as film scripts, when games explore love as often as violence, and the contemporary world features as frequently as fantasy and sci-fi settings. For this to happen, it will probably be necessary for storytellers from other disciplines to contribute to games development.”
» 3D Storytelling: New Approaches to Narrative in Digital Media – Report