Electrosheds workshop at AHO, May 2023

It was wonderful to be invited back to AHO after such a long time to give a talk (see separate post) and a workshop for the interaction design students.

I decided to try a “walkshop” following in the footsteps (ahem) of James Bridle, Adam Greenfield, Deb Chachra (and many others I’m sure) to investigate how the invisible networks of electricity in our everyday lives, and the environment around us.

I based it loosely on Kevin Kelly’s “Big Here” quiz – that aims to ask (tough) questions that locate you in the technical, logistical and natural ecologies we are embedded in.

If I’d thought of it i should have shown the first 30 minutes of the first episode of James Burke’s “Connections”too.

We started the day with a short talk from me (the slides of which are below) introducing the topic and how we’d examine it in the walkshop.

After that we went on a ‘local energy safari’ and then for a few hours the students prepared responses and communication pieces based on what they’d found. I’ll post some of those separately.

It was a beautiful spring day – which was perfect for a ‘walkshop’ – and the students were enthusiastic participants in what I think was a *partially* successful experiment.

I’ll write a bit about that in another post on their responses.

Huge thanks to Mosse for the invitation and all the AHO students for their energy and patience!

I’d love to try this again – or have others try it! Please do get in touch if you’d like to do it somewhere else in Europe, or better yet invite me to do it with you!

Update [September 28th 2023]: Before I did this I was sadly not aware of Jenny Odell’s fantastic 2013 project “Power Trip”, which explores this territory beautifully.

I found the project coincidentally while sending a friend Odell’s site, based on his discovery of some google maps derived artworks, which I’d associated for years with the artist.

Back at Google Creative Lab, we’d worked with her on creating giant murals on the sides of data centres – themselves places of infrastructural fascination and critique by many of the artists referenced in this workshop…


Electrosheds Intro talk

One of my favourite pieces by Kevin Kelly is this – the ‘watershed quiz’.

In this he asks a set of questions which locate you in your ‘Big Here’.

You start where you are, and begin to pull the thread out to larger and larger scales…

“You live in the big here. Wherever you live, your tiny spot is deeply intertwined within a larger place, imbedded fractal-like into a whole system called a watershed, which is itself integrated with other watersheds into a tightly interdependent biome. At the ultimate level, your home is a cell in an organism called a planet. All these levels interconnect. What do you know about the dynamics of this larger system around you? Most of us are ignorant of this matrix. But it is the biggest interactive game there is. Hacking it is both fun and vital.”

The Big Here Quiz, Kevin Kelly https://kk.org/cooltools/the-big-here-qu/
Questions from The Big Here Quiz, Kevin Kelly https://kk.org/cooltools/the-big-here-qu/
Tubes by Andrew Blum

Andrew’s book is a striking piece of “Big Here” writing – pulling on the thread of his squirrel-sabotaged internet cabling and ending up half way around the world watching divers swim ashore carrying backbone-fibre over their shoulders.

I want us to do something similar with our energy, leaving this room and following where our energy is coming from, and noting how others are embedded similarly.

We’re going to leave AHO and ‘pull on the thread of your electrons’, like Andrew Blum did with his connectivity bits…

• From the power you touch & use out to the distribution, then transmission

• Look for hints of new topologies, local production and new forms – what might be taking hold, hybrids, commercial, official, unofficial, municipal, local, improvised…

Then

• Create a journal / map / notes to record your impressions

• A piece of communication to yourself

• To others

Please remember!

It doesn’t have to be “correct” – think like an amateur naturalist… record observations, things you see and interpret.

Think about spotting phenomena: behaviour, difference and context from observation – not worrying if you have the correct names or specialist knowledge to understand the system in abstract.

This morning I tried pulling on the thread from the apartment I’m staying at…

Electrical touch points in the apartment block I stayed in Oslo.

I looked up the names I found on the various (old) bits of electrical infrastructure in the apartment. This gave me some threads to pull on.

To pull on those threads I consulted the wonderful Open Infrastructure Map.

The area around AHO on Open Infrastructure Map

Do you recognise this building?

Akersberget Substation, across the street from AHO

Yep – it’s right across the street from AHO. And it’s the first link in a big chain from this area out to where the electrons we’re using right now probably originate.

Let’s pull the thread!

Zooooooming out – we can see some next links in the chain

Zooming out from Grunerløkka on Open Infrastructure Map
Zooming out to see the electrical infrastructure of Central Oslo

Looking at this, we can make a decision to follow the thread through the Sogn Substation back to the generating sources.

Sogn Substation, Oslo
Zooming out to the area surrounding Oslo to view possible generation sources

Again, we can decide to follow the thread of our electrons to one of the nearest hydroelectric generators – Nore II around 180km away.

Nore II Hydroelectric station, ~180km NW of Oslo

We could drive there in about 3hrs – or take a very long but scenic cycle there in the extended Norwegian (summer) day…

I mean, it looks lovely there!

Nore II Power Station, image by Amit Rathore

So – just from your desktop you can explore pulling on your energy thread. But today, we’re going to go outside and walk around our area to see what we can find.

We’re going to explore the Grunerløkka area in groups

Preparing to leave for the walkshop

[We then left AHO in groups and explored the area in our “Local Energy Safari”]

We had lunch!

[After returning from the energy safari walkshop component, we attempted ‘design responses’ to what was found for about 90mins – this was in hindsight too short, but there were still some great outputs]

Now we’re going to make some designed responses to what we saw, recorded, found.

Again – these could be communications or mappings, or more generative/speculative responses. Here are some prompts from me, let’s see what we get!

Some prompts to get the students started

You might have spotted interesting new hybrids emerging – what could those lead to?

Think about new hybrid forms that are emerging as “energy on the street”

You could think about social structures that could emerge around adversity or abundance – for instance some of the energy-sharing practices that emerged around Occupy Sandy in NYC.

And for inspiration only, the work of Clifford Harper in 1970s on ‘radical technology’ reprogramming and using appropriate technology to share resources in a town

Clifford Harper, Radical Technology
Clifford Harper, Radical Technology

Again for inspiration – perhaps make a page from a future whole earth catalog documenting technology, practices, methods around your energy safari ideas.

The Whole Earth Catalog as a genre/format inspiration

School days for grad shows

I had a wonderful experience last week of taking my ten year old daughter to the Goldsmiths BA Design show last week (thanks for the invite, Matt Ward!)

Interacting with work that physically translates letters into a lost language

From the moment she walked through the door – her jaw dropped.

Another of my daughter’s favourites.

There was a delight and surprise that this might be something *they* could do one day.

That this might be what school turns into.

That the young people there who were only maybe a decade older could explore ideas, learn crafts old and new, make things, and ask questions with all that work.

And that they would be kind and clever and generous in answering her questions.

So – for sure, take your kids to the graduation shows, and design schools – maybe have a day where you invite local schools and get your students to explain their work to 10 year olds…?

Work by Anna Savel at the Goldsmiths BA Design show, 2023

p.s. Apologies to the students who’s work I have images of, but didn’t capture the author at the time of the show. I will try and get hold of a catalogue and rectify here ASAP!!!

Centaurs not Butlers

A couple of weeks ago when AlphaGo beat a human opponent at Go, Jason Kottke noted

“Generally speaking, until recently machines were predictable and more or less easily understood. That’s central to the definition of a machine, you might say. You build them to do X, Y, & Z and that’s what they do. A car built to do 0-60 in 4.2 seconds isn’t suddenly going to do it in 3.6 seconds under the same conditions.

Now machines are starting to be built to think for themselves, creatively and unpredictably. Some emergent, non-linear shit is going on. And humans are having a hard time figuring out not only what the machine is up to but how it’s even thinking about it, which strikes me as a relatively new development in our relationship. It is not all that hard to imagine, in time, an even smarter AlphaGo that can do more things — paint a picture, write a poem, prove a difficult mathematical conjecture, negotiate peace — and do those things creatively and better than people.”

A few months back I somewhat randomly (and somewhat at the behest of a friend) applied to run a program at MIT Media Lab.

It takes as inspiration the “Centaur” phenomenon from the world of competitive computer chess – and extends the pattern to creativity and design.

I’m personally much more interested in machine intelligence as human augmentation rather than the oft-hyped AI assistant as a separate embodiment.

My old colleague and friend Matt Webb recently wrote persuasively about this:

“…there’s a difference between doing stuff for me (while I lounge in my Axiom pod), and giving me superpowers to do more stuff for myself, an online Power Loader equivalent.

And with the re-emergence of artificial intelligence (only this time with a buddy-style user interface that actually works), this question of “doing something for me” vs “allowing me to do even more” is going to get even more pronounced. Both are effective, but the first sucks… or at least, it sucks according to my own personal politics, because I regard individual alienation from society and complex systems as one of the huge threats in the 21st century.”

I was rejected, but I thought it might be interesting to repost my ‘personal statement’ here as a curiosity, as it’s a decent reflection of some of my recent preoccupations about the relationship of design and machine intelligence.

I’d also hope that some people, somewhere are actively thinking about this.

Let me know if you are!

I should be clear that it’s not at the centre of my work within Google Research & Machine Intelligence but certainly part of the conversation from my point of view, and has a clear relationship to what we’re investigating within our Art & Machine Intelligence program.


 

MASSACHUSETTS INSTITUTE OF TECHNOLOGY

Tenure-Track Junior Faculty Position in Media Arts and Sciences

MIT Media Lab, Cambridge, MA

David Matthew Jones, B.Sc., B.Arch (Wales)

Personal Statement

We are moving into a period where design will become more ‘non-deterministic’ and non-human.

Products, environments, services and media will be shaped by machine intelligences – throughout the design and manufacturing process – and, increasingly, they will adapt and improve ‘at runtime’, in the world.

Designers working with machine intelligences both as part of their toolkit (team?) and material will have to learn to be shepherds and gardeners as much as they are now delineators/specifiers/sculptors/builders.

I wish to create a research group that investigates how human designers will create in a near-future of burgeoning machine intelligence.  

Through my own practice and working with students I would particularly like to examine:

 

  • Legible Machine Intelligence
    • How might we make the processes and outcomes of machine intelligences more obvious to a general populace through design?
    • How might we build and popularize a critical language for the design of machine intelligence systems?

 

 

  • Co-designing with Machine Intelligence
    • “Centaur Designers”
      • In competitive chess, teams of human and non-human intelligences are referred to as ‘Centaurs’
      • How might we create teams of human and non-human intelligences in the service of better designed systems, products, environments?
      • What new outcomes and impacts might ‘centaur designers’ be able to create?
      • Design Superpowers for Non-Designers {aka “I know Design Kung-Fu”}
        • How might design (and particularly non-intuitive expertise) be democratised through the application of machine intelligence to design problem solving?

 

 

  • Machine Intelligence as Companion Species
    • The accessibility of powerful mobile devices points to the democratisation of the centaur pattern to of all sorts of problem-spaces in all walks of life, globally
    • Social robotics and affective computing have sought to create better interfaces between autonomous software and hardware agents and their users – but there is still an assumption of ‘user’ in the the relationship
    • How might we take a different starting reference point – that of Donna Haraway’s “Companion Species Manifesto” to improve the working relationship between humans and machine intelligences

 

 

  • Machine Intelligence in Physical Products
    • How might the design of physical products both benefit from and incorporate machine intelligence, and what benefits would come of this?

 

 

  • Machine Intelligence in Physical Environments
    • How might the design of physical environments both benefit from and incorporate machine intelligence, and what benefits would come of this?

 

 

 

Icon Minds: The return of ornament

, originally uploaded by moleitau.

Thanks to Justin McGuirk for the invitation to http://www.iconeye.com/iconminds/.

Below, my (very) raw unedited, incomplete notes from the morning session on ‘Ornament’ – Charles Jencks was most enjoyable, must admit I tuned out as the morning went on…:

icon minds event

the return of ornament: intro by Justin McGuirk

100 yrs since ‘ornament and crime’ aldolf loos- amazing that that is still so potent. digital tech in architecture schools is driving this – in icon office they joke about ‘return of victoriana’ – but then it was incredibly theorised where as no it is not…

charles jencks
farshi mousavi (check) foriegn office architects
marjan colleti, bartlett school of architecture

Charles Jencks
———————-
(shows front page of the FT, picture of hank paulson)
book ‘sense of order’
3 depths of ornament
‘all arts aspire to the condition of music’
rhythms that control and affect / effect us without us having to know to much about them
from simple to complex / abstract to meaningful
distinction between decoration and ornament
in the last ten year, ornament has been ornament as eye candy
paulson’s frown is a piece of decoration rather than ornament
i’m defining decoration as something you wear as a sign as a way to communicate in code to a group.
‘the blush on the face of a virgin in every novel is completely conventional’
(now frowns on the faces of capitalists is ‘the blush of the virgin’)
shows koolhaas morphing into zidane
(angry passionate reluctant – architect and designer’s ‘blush of the virgin’)
morphing is… one of the strongest influences on ornament today… morphing is somehow ‘musical’ – from Koolhaas to crescendo… of Zidane..
the construction / structural elements, repeated in a kind of ‘symphonic’ way in each fact of the OMA’s seattle library… organisational diagram informs the ornament – intersection, interlocking, ornamental use of colour for ciruclation to take you through a grey abstract concrete space… ornament is being used to underscore organisation
shows prada building in tokyo (?) herzog de merreon
rem: “dubai is vernacular zaha” – everyone is doing the same tricks with form – in adevrtising and magazines and academia… cliched images, rather than reality
venturi’s ‘dumb box’ / ‘decorated shed’ – done by FOA in spain… hexagonal tiles… that wobble nicely – ‘i call it the hexiwobble’
eberswalde library by H&dM – ornament not guaranteed to last 8-10 years by concrete manufrs
‘age of mechanical reproduction’ -photograph, but double – the facade is mechinaical reproduction
birds next stadium by h&dm – getting closer to mimicking nature
FOA work – pleats and plates of folded.
the 19th criticised construction – they said ‘don;t construct you ornament, instead decorate your construction’ – then poiret (?) teacher of corb said don’t do that… decoration always hides fault, and so the truth.
argument: philospophical/’moral’ – don’t think it is moral… we all ornament, we all decorate
transformational ornament is the 3rd degree
my own work based on fractals (cosmic garden in N. England?)
ornament should tell a story, should be narrative
shouldn’t stop at the level of semantics
the two great theories underlying nature:
plato – behind nature the underlying forms are regular solids (modernism) unbroken plato -> classical -> cezanne -> corbusier
based on the metaphysics of getting to the underlying forms of nature, the organisation of matter – self organisating relationships between them
1977: benoit mandelbrot: the fractal geometry of nature
things are more or less platonic when viewed from our scale, but in reality – mostly crinkly, self-similar, scale-free, always changing.
a symphonic scaling, between scales… recent work of FOA
gaudi – still the master of doing this… mediating between scale with ornament and structure.
the 4th degree of ornament is where there is an overall story that is seen in every element that the architect/designer/client has worked out whih gives it greater resonance.

Farshid Moussavi / FOA

book: ‘the function of ornament’

how do we define and construct ornament today?

it is part of how they ‘perform’ (structurally, environmentally) – they have a function
architecture has a very outmoded and narrow concept of function
sensorially roles should be part of function
opposition of function to ornament is representative of our dualist thinking between matter and mind
natural / symbolic
structural / symbols
louis sullivan was the last architect of ornament before modernism?
‘form follows function’ dictum reduced function to utility
related forms to culutre – often added inbetween structure and function – not considered together
but now they are – and start transforming each other
it’s no longer possible to isolate forces in the environment: cultural, societal, structural
cities are spaces where multiplicity rules, novelity emerges
materials are now joined by what she calls ‘supermaterials’ – economics, virology, systems, information
cinema
spinoza: affect / affectation

(I have to admit I tuned out at this point…)

In the corner at Icon Minds

Long life / loose-fit / low ennui

Which is a pun headline that will only work for a very few people.

The critical writing that has gathered around my “city as battlesuit” post has gathered something like critical mass – and it’s way more interesting and better written than what I dashed out for io9.

Go read:

As for the ‘testosterone-fuelled technoptimism‘ aspects of my writing, well – it’s a fair cop. In my defense I was writing with limited time in a busy week for a science-fiction site, rather than for my critical theory phd advisor, so y’know.

Which is not to say that phds in critical theory are bad things either.

Gah.

So I guess what I’m trying to say is, I’m sorry if using the term ‘battlesuit’ seemed to trivialise war, the military, weaponry etc. all things I have no direct experience of – and hope never to experience.

This was not my intention. I was simply trying to use an attractive metaphor to grab people’s attention on a science fiction site trafficked by people as adolescent as me and get them interested in the critical discourse of clever people, like you.

The most important part of the sentence for me was ‘surviving the future’ – for which I still believe cities are the key.

This is why I stopped blogging, isn’t it.

And this is why Russell ends his posts with “anyway“.

Anyway.

Blog all dog-eared pages: Hertzian Tales by Anthony Dunne 10 years on, or “All electronic products are hybrids of radiation and matter”

Scrambled Hertzian Tales. Apt!

From Tony’s preface to the 2005 edition:

“The ideas in Hertzian Tales were developed between 1994 and 1997 while I was completing my Ph.D. thesis in the Computer Related Design department at the Royal College of Art in London. The first edition was publisjed through the Royal College of Art in 1999.

It is interesting to look back and think about the technological developments made since then. Bluetooth, 3G phones, and wi-fi are all now part of everyday life. The dot-com boom has come and gone. And in the United Kingdom, large parts of the electromagnetic spectrum are about to be deregulated.

Yet very little has changed in the world of design.”

I requested a copy of Hertzian Tales from MIT Press as ‘payment’ for reviewing a draft of an about-to-be-published interaction design book. I was familiar the the work, but had never read the whole thing.

I was very glad I did.

Tony’s ideas from 1999 held up incredibly strongly in terms of the practice of interaction design and design in 2009 I thought.

It seems to me that his 2005 fear – that very little has changed in design since he first wrote the book – might now be dispelled by the breaking down of silos between digital and physical designers, and the advanced towards the mainstream of ‘the internet of things’.

Jack of course studied at the RCA and I’ve taught there a few times, and I like to count Tony as a friend, but despite those influences, it really does seem like a key text to return to if you are working in the emerging field of digital/physical interaction, product or service design.

Tony’s wonderful line “All electronics products are hybrids of radiation and matter” alone has enough pertinence, poetry and punch to fuel a revolution in design!

Here’s a few quotes from the ‘dog-eared’ pages that stood out for me:

p16

“Another form of dematerialisation is defined by electronic objects’ role as interfaces. With these objects the interface is everything. The behaviour of video recorders, televisions, telephones and faxes is more important than their appearance and physical form. Here design centres on the dialogue between people and machines. The object is experienced as an interface, a zone of transaction.”

p17

“The material culture of non-electronic objects is a useful measure of what the electronic object must achieve to be worthwhile but it is important to avoid merely superimposing the familiar physical world onto a new electronic situation, delaying the possibility of new culture through a desperate desire to make it comprehensible”

“How can we discover analogue complexity in digital phenomena without abandoning the rich culture of the physical, or superimposing the known and comfortable onto the new and alien?

p19

“No effort need be made to reconcile the different scales of the electronic and the material. They can simply coexist in one object. They can grow obsolete at different rates as well. Robert Rauschenberg’s Oracle has had its technology updated three times over thirty years, but it’s materiality and cultural meaning remain unchanged. Cultural obsolescence need not occur at the same rate as technological obsolescence.

Perhaps the “object” can locate the electronic in the social and cultural context of everyday life. It could link the richness of material culture with the new functional; and expressive qualities of electronic technology.”

p33

“A range of possibility exists between the ideas of the “pet” and the “alien”. While the pet offers familiarity, affection, submission and intimacy, the alien is the pet’s opposite, misunderstood and ostracised”

p71

“In the case of electronic products, hte “unique qualities” of the object of interaction is their potential as an electronic product to persuade the users as protagonists, through the user’s use of the object, to generate a narrative space where the understanding of the experience is changed or enlarged. By using the object, the protagonist enters a space between desire and determinism, a bizarre world of the “infra-ordinary” where strange stories show that truth is indeed stranger than fiction, and that our conventional experience of everyday life through electronic products is aesthetically impoverished.”

p89

“The space of the model lies on the border between representation and actuality. Like the frame of a painting, it demarcates a limit between the work and what lies beyond. And like the frame, the model is neither wholly inside or wholly outside, neither pure representation nor transcendent object. It claims a certain autonomous objecthood, yet this condition is always incomplete. The model is always a model of. The desire of the model is to act as a simulacrum of another object, as a surrogate which allows for imaginative occupation. (Hubert, `1981)”

p90

“From a product design point of view these models lack industrial realism; they look like craft objects, hand-made and probably one-off. But an expanded view of the conceptual design model might regard it as embodying the essence of the design idea, a “genotype” rather than a prototype, constructed from the materials at hand. If taken up for mass manufacture its construction and structure would undoubtedly change. The object’s “content” or “genes” are important, not it’s appearance. In the context of design, the conceptual model as genotype rather than prototype could allow it to function more abstractly by deflecting attention from an aesthetics of construction to an aesthetics of use.”

p101

“It might seem strange to write about radio, a long-established medium, when discussion today centres on cyberspace, virtual reality, networks, smart materials and other electronic tehcnologies. But radio, meaning part of the electromagnetic spectrum is fundamental to electronics. Objects not only “dematerialise” into software in response to minituarisation and replacement by services but literally dematerialise into radiation. All electronic products are hybrids of radiation and matter. This chapter does not discuss making the invisible visible or visualising radio, but explores the links between the material and the immaterial that lead to new aesthetic possibilities for life in an electromagnetic environment. Whereas cyberspace is a metaphor that spatialises what happens in computers distributed around the world, radio space is actual and physical, even though our senses detect only a tiny part of it.”

p111

“Objects designed to straddle both material and immaterial domains arouse curiosity about the fit between these worlds. Many military aircraft are now “teledynamic”, designed to fly undetected through fields of radar-frequency radiation. But teledynamic forms are not aerodynamic and to remain airborne their outline needs to be constantly adjusted by a computer. These aircraft fly through fusions of abstract digital, hertzian and atmospheric spaces.

Objects that I call “radiogenic” function as unwitting interfaces between the abstract space of eletomagnetism and the material cutlures of everyday life revealing unexpected points of contact between them.”

p111

“Aerialness” is a quality of an object considered in relation to the electromagneic environment. Even the human body is a crude monopole aerial. Although in theory precise laws govern the geometry of aerials, in reality it is a black art, a fusion of the macro world of perception and the imperceptible world of micro-electronics.”

“The fantastic that denies it’s fantastic”: Science & Science-Fiction talk at The Royal Institution

Science & Science Fiction at the Royal Institution

A funny, interesting but sometimes scatter-gun talk at the Royal Institution by two engaging academics in the field of science communication.

My favourite quote is above in the title of this post, which they take from Prof Mark Rose: “Science Fiction is the fantastic that denies it’s fantastic”.

Rough notes follow.

Science & science-ficiton / RI
7.4.09
——
Introduced: Jenny rowan , lablit magazine
Prof Mark Brake / Rev Neil Hook (uni of glamorgan)
Their book: “Difference engines: how science drives fiction and fiction drives science”

“I like to think of the earth as an alien planet” (this reminds me of BLDGBLOG/Geoff Manuagh’s contention that “the earth is becoming unearthly“)

copernican revolution made it that way

infinite, inhuman universe as opposed to earth-centric Aristotelean cosmos (earth myths populated heaven)

“if copernicus wasn’t enough, then came Darwinism”

“a series of demotions”

“SF is a response to the cultural shock of discovering our marginal place in an alien universe”

“an attempt put the stamp of humanity back on the universe”

we can identify 4 themes (based on prof mark rose)

1. space
2. time
3. machine
4. monster

SPACE

something to be conquered, part of dominion over nature

TIME

flux, change, process, revealed over time
contradiction, paradoxes

MACHINE
computers atom bombs, robots, but also 1984, Brave New World: social machines

MONSTER
about us, the monster within.
remaking of human.
super heroes = upbeat monsters

SPACE

copernican rev:
if the earth is a planet, then the planets can be earths
Galileo gave this evidence: mountains, craters, features on moons
sudden decentralisation, diversity, possibility
Kepler: 1st book of sci-fi 1630s “Somnium”
Bishop Godwin: 1st alien contact story

new discoveries, mediated by SF: the play between: alienation / sensawunda

kepler to gallileo: “there will certainly be no lack of human pioneers when we have mastered flight…” look up

Bishop Godwin of Llandaff: “man in the moon” – kept it secret, published posthumously
shipwrecked Spanish buccaneer trains flock of 40 geese in an apparatus, geese fly to the moon in winter, moon white because covered in geese, so travels to the moon.
meets king of moon
moon = utopia, earth is the dumping ground for the moon’s rejects.

robert goddard wrote to h.g. wells to tell him how he was inspired by ‘wotw’

rocket launch countdown was invented by fritz lang as a cinematic shortcut, and then adopted by science.

TIME

industrial revolution, earth working, fossil record: the long now evident, species that walked the earth

time was something to be mastered (baconian/enlightment science: nature to be mastered)

mechanised time travel = industrialised britain

kronos/ charios – Greek words for time

kronos – more concerned with measurement and mastery of time
industrialised time

HGWells: 4th dimension, to be measured, managed and mastered

1894 The Time Machine / 1905 special relativity

space-time is born. a revolution in time.

the time machine – double meaning to the title.
time traveller sets out to master time, but finds time is the master.
we are all trapped in the time machine.

Ballard, Drowned World: (not mentioning his fixation race-memory, mitochondrial time?)

MACHINE

Carel Kapek Rossums Universal Robots
Asimov’s 3 laws (+ zeroth law) – based on Hippocratic oath
now enshrined in s. Korean laws!
machine takes human form (stamping humanity on the unknown)
martin rees – industrialisation might be a mass-extinction event (a 400 year ELE)

atom bomb imagined by hg wells in ;the world set free 1914 (cf. de groot)
influenced leo szilard, initiated/lobbied roosevelt to create manhattan project

red alert peter george 1956, adapted by kubrick to strangelove

MONSTERS & ALIENS

Godzilla: a proxy for dealing with the consequences of the WW2 atomic warfare
took a machine and turned it into a monster (with two legs and two arms – again the stamp of the human on the new)

Most monsters and aliens are proxies or cyphers for ourselves
(only unknowable alien in SF is Lem’s Solaris)

Giger’s Alien and Hannibal Lecter are the same? Monsters and aliens – we are in the middle, examining ourselves through these characters.

closing remarks from prof. brake.
we’re the first generation living in a science-ficitonal world, sf is hardcore reality, not escapism…

——
q&a:

aldiss: SF is ‘hubris clobbered by nemesis’
prof mark rose: SF is: ‘the fantastic that denies it’s fantastic’

questioner mentions: greg egan short story (wang’s carpets? may have misheard) sea of carbohydrates performing computation.

question (from a biologist): the attitude to progress and evolution in much of SF
is not very sophisticated in it’s understanding of biology. eg. 2001.

Brake: much of SF is very physically determinist, hierarchical in its view and many of the 20th’s spokespersons about biology thought there was not life other than on earth. interesting to see what astrobiology brings to it.

Data as seductive material

Umeå

I got invited to northern Sweden by the lovely folks at Umeå Institute of Design and Tellart.

Umeå Design School

It was a fantastic couple of days, where ideas were swapped, things were made and fine fun was had late into the sub-artic evening…

Umeå

It was their first (and hopefully not the last) Spring Summit at the Umeå Institute of Design, entitled “Sensing and sensuality”.

Umeå Institute of Design Spring Summit, "Sensing and Sensuality"

I tried to come up with something on that theme, mainly of half-formed thoughts that I hope I can explore some more here and elsewhere in the coming months.

It’s called “Data as seductive material” and the presentation with notes is on slideshare, although I’ve been told that there will be video available of the entire day here with great talks from friends old and new.

Thank you so much to the faculty and students of Umeå Institute of Design, and mighty Matt Cottam of Tellart for the invitation to a wonderful event.

No pants!

Momus has found a book with passages by Brian Eno’s tutors on the young man’s working style while at art school:

“October 13th, 1967. Brian laid his radio-lightwave machine out along the studio. Everyone who walked in front of it interrupted transmission. Philip became interested, helped him fiddle about with the equipment. It reminded me of boys playing with electric trains.”

And, this one made me smile:

“February 15th, 1968. Watson, Dyer and Brian had a long discussion about Brian’s electronic machine. Watson had got Brian a grant of £17 towards building the machine. Brian had come up with some snags and intended to present his work in the form of a written report. Watson argued that this was not good enough; he would learn something by not only producing the machine, but in assessing the effects of its operation. Dyer said now that Brian had proved that the machine was operational there was no point in actually making it. Watson said to me afterwards that Dyer was basically an engineer and that Brian had to decide if he was an engineer or an “artist”. Brian had finally accepted his point of view that the machine would have to be finished and operated.”

Go read the lot of it.

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RCA Design Interactions: Tribal Futures project

RCA Tribes tutorial day

Last year, I took my first, terrifying steps into teaching. Last November I was happily invited back to work with the students on the Design Interactions course at the RCA on another short project.

This time it was all 1st years from the course, and in collaboration with Vodafone, with Ian Curson and others from their User-Experience group helping set the brief and getting involved with workshops set by the students.

The brief was deliberately wide and intended to steer us all from thinking about mobile phones. It was entitled “Tribal Futures”, and asked the group to:

“…focus in on the mundane and the extremes of our behaviour in groups and propose design interventions to support, subvert and celebrate our tribal connections. We encourage you to extrapolate the current trends in mobile, social and other technologies in terms of their failures as well as successes, and examine what technologies intended and unintended consequences might be.”

I quoted Clay Shirky later on in the brief:

“Groups are a run-time effect. You cannot specify in advance what the group will do, and so you can’t substantiate in software everything you expect to have happen”

Clay made time on a trip to London to give a talk to the group and answer their questions, early on in the project. Enormously grateful to him for that!

Clay talking to RCA Design Interactions

It was a short project, just 4 weeks – and the wide brief inspired a wide range of responses, from  Andy Friend’s “Nuisance Machines”: playful devices for creating incidental groups…

…to some that found a theme of flocking and swarming in group dynamics such asHiromi Ozaki’s swarming, archigram-inspired tribal search engine…

And Louise O’Connor’s lovely The Singing Flock which I really hope gets pursued into a larger project.

 

Louise OConnors Singing Flock

 

 

There were projects that encompassed the poetic, the playful and the semi-practical: like Derv Heaney’s “Constructive Hold Space” – part audio-architecture and part social network for those stuck on hold for call centres…

…to the pure poetic-playful –  like Helge Fischer’s Ceremonies for Agnostics

21st Century Festivals

Despite the punishing time-scale of the project, a few of the students managed to get out and do some design research in the field, including Oliver Goodhall’s investigation of Jaywick

…and Alison Thomson’s fantastic Waltz of the Orange Men – she actually got certified as a member of the local council waste disposal crew she spent time with! Dedication!

All of the projects can be found at http://beta.interaction.rca.ac.uk/ft/ and we’ve kept the project blog that the group used for research and work-in-progress live (but with comments closed) at http://beta.interaction.rca.ac.uk/futuretribes/ to show some of the process along the way.

And, talking of which, the Design Interactions course is having it’s annual Work-In-Progress show this week, along with the Animation, Architecture and Industrial Design Engineering courses  (sorry, can’t find a better link), where both the 1st and 2nd years will be showing off their work so far. Looking forward to it.

Now it’s all going to get a bit Kate Winslet.

Many thanks to Anthony Dunne, Onkar Kular, Noam Toran and Nina Pope from Design Interactions for the invitation, the support and the great conversations about the Jason Bourne movies; Ian Curson and his group at Vodafone for all their support, Clay Shirky, Will Davies and Richard Pope for being great speakers to kick-off the project with – and of course, the students for both putting up with me and creating such great work and surprises along the way.

Hopefully I’ll get to do it again…