Exploratory philanthopy and public-service content

Gates' telescope

While this might be a typically hilarious technocratic and somewhat bloodless statement by Bill Gates, you have to admire the project itself:

‘”LSST is truly an internet telescope which will put terabytes of data each night into the hands of anyone that wants to explore it. [It is] a shared resource for all humanity – the ultimate network peripheral device to explore the universe,” he said.’

Gates gives $10m, Charles Simonyi gives 20$m. Various other software billionaires are exploring the human genome, or building space programmes.

In the past I’ve somewhat facetiously wondered what would happen if the BBC used it’s annual billions to move into space exploration, creating entertainments as spin-off.

A question I asked Max and Jack in the pub before Christmas was – what if these ‘exploratory billionaires’ made a land-grab for the public-service broadcaster’s territory instead?

Gates after all already owns Corbis etc., Google is mapping and measuring the Earth constantly for representation. While these are definitely for-profit enterprises, what if Larry and Sergey et al decided not to settle for just Google Earth but go after “Planet Earth” also?

If Google decided to beat the BBC’s Natural History Unit at it’s own game, what would be the result?

What if they decided to devote technology, money, phd’s and determination to mapping, recording, simulating, visualising and telling stories of the natural world with data rather than film. A kind of Quokka-for-nature, might be one possible outcome I guess.

What if they offered all of the data and assets they gather to scientists, students, schoolkids, storytellers with an open license? What if they gave it to games developers, educators, exhibitions to be used in playful, interactive, engaging ways?

Currently in the domain of natural history, there are efforts to build a ‘commons of content’ such as ARKive that are, pretty good, (although the Terms of Service are not exactly inviting) but you can’t help thinking if someone of the GOOG mindset and resource-base got their hands on it, it would be truly, literally awe-inspiring.

I guess the thrust of my question is what happens when software people with serious resources behind them get very, very serious about what’s traditionally seen as the preserve of ‘content’ or ‘editorial’.

Often at ‘content companies’, especially notable public-service broadcasters (ahem) – the great teams taking technical, systemic approaches to knowledge are indulged and somewhat encouraged at early stages, but if there is a spark of promise then ‘of course someone editorial will be brought in’ above them.

This does not often end well.

The troubling thought, that even in core areas of expertise with glorious heritage such as natural history, we’ll see that public-service broadcasters can, and will get dis-intermediated in a world where data is played with as much as stories are told.

Based on the rise of ‘exploratory philanthopy’ that aims to create “a shared resource for all humanity” as evidenced in quotes like Gate’s above, this might not be a bad thing…

A finer grain and fluid time…

I’m sat in my house waiting for the delivery guy.
Again.
What I wouldn’t give for a fuzzy read from the delivery van’s GPS/location, piped through a traffic report to give me an estimate of how far away they are.
I’d pay a small premium to be able to leave my house! The city is here for Amazon, Parcelforce and myself to use, ideally.
On which subject, you can go and pre-order Mr. Greenfield’s new book, which will hopefully be designed to fit in a mailbox so you won’t have to wait in for it…

Two-thousand and prate

Happy New Year

I’ve got a couple of speaking gigs coming up in the new year, and I’m getting down to thinking beyond the proposals I made for them, to what I’m actually going to, y’know, say.

I’ve spoken at conferences in the past, but the difference this time, which I’ve not experienced before is that I’m not speaking on behalf of anyone other than the company I co-founded.

It’s fast coming up on Dopplr‘s first birthday (I think MattB wrote the first lines of code at year ago tomorrow) and now it’s been getting a little bit of attention and serious usage, I’ve been taking a little bit of time to step back and look at the faults, the lessons and the next things to fix, improve, change.

Over new year in Tokyo with Boris we couldn’t help but discuss some of the design problems we’ve got and came up with what (at least, wandering around in the sunshine and cold, and far away from a computer screen, or even a whiteboard) seemed like nice solutions.

The stuff I think I’ve learned in the first year of doing Dopplr is going to be the core of my first talk at IxDA08 in Savannah in February, although as it’s going to be an expert audience, I’m also hoping to go into some more abstract territory that Boris, MattB, Tom and myself sometimes head into when we’re chatting over a Greggs Tea in the office.

I’m very excited about the event itself, which is the inaugural get-together for iXDA, with some awesome keynotes – but also to expose what I’ve been doing with Dopplr to probably the toughest audience I could dream of.

The other talk I’ve just gotten confirmed is on the design and user-experience track at Web2.0Expo in San Francisco this April.

Polite, Pertinent and… Pretty: Designing for the new-wave of Personal Informatics

There?s an explosion in what?s been called ?personal informatics?: services that surface information about you and your network to your advantage. I?ll examine how great UX design can maximise the benefits to all.

Primarily reviewing design decisions from the development of Dopplr.com, I?ll also draw on many other applications, devices and services from the cutting edge of personal informatics, to identify patterns and principles that work for power-users and newbies alike.

Privacy is often, quite rightly, the first concern of users, designers and developers ? but I?ll argue that some other ?P?s: Pertinence, Politeness and, yes? Prettiness are equally important for the adoption and success of such services.

The multi-disciplinary nature of creating great user experiences is taken to extremes in the nascent area of ?personal informatics? and I?ll touch on information visualisation, user-centred service-design, copywriting, geo-location, wayfinding, design for mobile, ubiquitous computing, video-games, ?spimes?, industrial design and even urban planning before we?re done.

Web2.0Expo’s audience I have no idea about, but I’m guessing it’s more oriented towards business people and developers / technical managers.

As you can guess from the blurb, I’m going to try and connect some of the stuff we’re doing with Dopplr to some of my favourite themes of the last few years, and stuff that I think is going on around the area more generally, including work by people like Tom, Adam and the Stamens.

I’m not sure it’s strictly “web2.0” but it’s what’s most exciting to me at the moment, so thanks to the organisers for feeling the same way! Currently, I’m ‘sole billing’, but I’m hoping to get some guest stars roped into the discussion.

I thought I’d write down what I want to do in order to make myself do it, and perhaps invite some wit and wisdom to inject also.

Hope to see you at one or both of them, anyway.

Glanceable Pored-Over

I’ve been catching up on the internets after a long roadtrip over Christmas.

Two images from the ever-excellent infosthetics.com made me think that the best interaction and information design is stuff that can be glanced-at:

To be glanced-at

or pored-over:

To be pored-over

but unfortunately, most commercial interaction design falls between these two stools, in the ‘don’t make me think’ category.

I’d like to create services that scamper between beautiful extremes in 2008…

A big day

Today, Dopplr went v1.0 and open – but while the rest of the gang were over in Paris, I was at the RCA for the final presentations from students on the teaching project I’ve been visiting tutor for.
A very long day, but very exciting to see the fruits of six weeks wrestling with an enormous, wobbly jelly of a brief: the future of money.
I’ve lectured and been a visiting critic at design schools before, and also been industry sponsor for a couple of projects similar to the one we’ve been running (Intel’s People and Practices group were sponsoring this) but this was the first time I’ve really been stuck into a project all the way through.
Totally nerve-wracking, and totally satisfying.

Thanks to Wendy March of Intel, Tony Dunne and my estimable co-tutor Onkar Kular. Special thanks to all the first and second year students on the Design Interactions course for putting up with me.

IxDA Interaction 08 early registration closes December 15th

Curated in-part at least by Dan Saffer (who is probably the world’s best cello-playing interaction designer) Interaction 08 [upcoming.org entry] has a truly fantastic line-up of pundits, practitioners and provocateurs from the field of digital/physical interaction design, including Bill Buxton, Alan Cooper and Malcolm McCullough keynoting.

Dan was kind enough to invite me to speak, and I’m in equal part excited and terrified to be doing so in such company – and to what will probably be one of the most clued-up group of people you could put ideas in front of.

It’s in Savannah, Georgia, which by all accounts is a beautiful place, and up till 15th December, there’s a reduced registration price.

UPDATE: Here’s Dan talking about the event on Boxes&Arrows.

QotD: A Life-Changing Work of Art

What work of art (film, book, record, whatever) changed your life?
Submitted by bodhibound.

It's a cliche, but probably it's Charles and Ray Eames' "Powers of Ten".

I saw it first on a children's television show in the UK called Picture Box, that showcased short films. I recollect it also showed "The Red Balloon" so obviously someone there was trying to bombard young kids with amazing visual culture as early as they could.

It blew my mind, and back then I couldn't have possibly known how many times I would watch, reference, dissect, crib, and re-watch that film for its themes, its form and its content. Scale, systems, and the seductiveness of self-similarity.

I think it's why I do what I do, and why I love what I do.

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