Gridlockd, Cities and Slow Games

Gridlockd by Mohit SantRam of NYU ITP sounds fascinating:

…an urban game where participants within one of four teams compete to capture grid positions in a half hour. the team with the most points wins! This project is meant to display how semacodes, cameraphones, ad-hoc groups, and social dynamics are effected under time pressure.

It’s going to be one of these fun ‘big games’ which create lots of spectacle, but looking at the core gameplay: capture grid positions… I wonder if it wouldn’t be more satisfying as a slower, more strategic game played over a much much longer timeframe.

As our own Greg Costikyan has said – latency in the mobile network makes it very hard to create real-time games. In Gridlockd – they are using walkie-talkie functionality to enable this – the phone is not the communications channel – it is a mobile networked computer for recognising physical/location data…

So why not play to the strengths of asynchronous communications instead, and harness an entirely different, more casual, less spectacular form of play.

I’m imagining a kind of urban location-based reversi that two people could play over a long time span – kind of like a play-by-mail game, but play-by-city…

This game would still using semacodes/QR-codes/NFC for the game grid positions. Janne Jalkanen has demonstrated how easy it is to create NFC/web services for presence – perhaps it would be possible to very quickly create such a game. Perhaps there could be some grid positions that were in coffee-shops where the players could meet and discuss the moves.

Of course, there are only some urban locations where the image of the city would match with the image of the game board. Manhattan and other big grid-structured US cities seem more ideal for urban games than European cities?

Matt Locke, a few years ago, wrote about slow-networks in cities a few years ago, using ‘public caches’ – bluetooth or IR connected public digital stores – what are the opportunities for slow-networks city-gaming?

Architecture is frozen speed metal

Sasha Frere-Jones of The New Yorker on ringtones:

‘An architect in her mid-thirties said, “I spent three days of
productive work time listening to polyphonic ringtone versions of speed
metal, trying to find exactly the ringtone that expressed my
personality with enough irony and enough coolness that I could live
with it going off ten times a day. In a quiet room, in a meeting, this
phone’s gonna go off—what are they going to hear?”’

I think I must know this person.

[via the excellent 3 Quarks Daily]

Secular saint of the future

Deliad

Tron (I kid you not) theatre company are staging a play about Delia Derbyshire [official site, Wikipedia] the co-composer / performer of the Dr. Who theme, amongst her other pioneering works at the Radiophonic Workshop [BBC, Wikipedia]

In their words:

“But there is much more to Delia’s story then one totemic piece of music. Through Delia, her creativity and personal life, the show will explore the imaginative landscape of post-war Britain, the advent of the space race and of psychedelia, the impact of mass broadcast media and of new technology on the creation of music, and above all what it was that made so many people in the 1960s look to the future for their inspiration”

Don’t know about you, but that’s a lot of my buttons pushed. I doubt they will tour Helsinki, however.

I love the picture of her* (above) that they have used for the promotional material for the play. Defiant stare, hugging the tech of her trade. A devotional image for disciples of futures past.

Our lady Delia of the tape-loop.

—–
* I assume, perhaps it’s the actress that plays her in the production

Takeover, Two

radio1_10hr

“Beep-beep, beep-beep, YEAH!” BBC Radio1 is having another day of techno-assisted musical democracy -the 10hr takeover; and they’ve published a friendly guide to the tech involved here, featuring helpful illustrations like that above.

For a more in-depth look, Matt Biddulph wrote up his and others work on the takeover-tech back when they launched it.

Checking the tracklisting is, again, revealing of a nation’s psyche – the good (Superstition, Stevie Wonder), the bad (We built this city, Starship), the ugly (Ace of Spades, Motorhead {not the antimega remix}) and the just plain wigged-out (Dangermouse theme…)

Great to see the nation’s favourite audioscrobbling the nation… Well done the R&Mi squad!!! And look… you can join them!!!