Design is seedy

From the Seedcamp about pages:

“There will be a diverse mentor network of serial entrepreneurs, corporates, venture capitalists, recruiters, marketing specialists, lawyers and accountants that will help the selected teams put together the foundations of a viable business.”

How about designers?

Technology plays alone are starting to lose their distinctiveness in many of the more-crowded areas of the marketplace.

Great service and interaction design are on the rise as strategic differentiators for products as diverse as the iPhone and Facebook.

Bruce Nussbaum in BusinessWeek:

“Innovation is no longer just about new technology per se. It is about new models of organization. Design is no longer just about form anymore but is a method of thinking that can let you to see around corners. And the high tech breakthroughs that do count today are not about speed and performance but about collaboration, conversation and co-creation. That’s what Web 2.0 is all about.”

The article that’s taken from is entitled: “CEOs Must Be Designers, Not Just Hire Them”.

Not sure I agree about CEOs breaking out OmniGraffle, but what about entrepreneurs?

I wonder how many Seedcamp teams will have a interaction designer on board, as part of the core – or even a designer as the lead entrepreneur?

Are they going to bake great design in from the get-go, or put lipstick on their baby gorillas?

I think it will be the former.

If there’s one Brit caricature of the entrepreneur, it’s the inventor – the engineer/designer/impressario: Baylis, Dyson, Roope!

Nussbaum’s article, in bulk is a speech he gave at the RCA, which traditionally has grown quite a few of those designer/engineer/inventor/entrepreneurs in the world of atoms.

Prof Tom Barker‘s crew springs to mind, as do some of the graduates of the Design Interactions course.

The line between hackers and interaction designers is blurring as they start small businesses that are starting to make waves in the big business press.

As I mentioned, my experience of HackDay Europe was that

“It really does seem that the hacker crowd in London/Europe at least is crossing over more and more with the interaction design crowd, and a new school of developers is coming through who are starting to become excellent interaction designers – who really know their medium and have empathy with users.”

So I have high-hopes.

I’m also glad to say that the Seedcamp team are going to have user-researchers, usability experts and interaction designers in their mentor network, including me for some reason…

Looking forward to it.

May I have this dance?

An end of year message (solicited by the good people at WorldChanging), from every interaction designer’s favourite curmudgeonly spirit-of-Christmas-yet-to-come, John Thackara:

“We’re swamped by innovation, but starved of meaning. So what steps should we take, and in which order?

I believe the solution is to scout the world for situations where the question has already been addressed – whatever the question may be. The Danish theatre director Eugenio Barba describes this as “the dance of the big and the small”. We need to be global hunter-gatherers of models, processes, and ways of living that already exist.

In the same way that biomimicry learns from millions of years of natural evolution, we need to adapt lessons learned by other societies to our present, ultra-local needs.”

And showing that he can aphorise as well as Sterling:

“Where there are gaps, we can invent stuff. But let’s ease up on inventing for it’s own sake: it delivers as much smoke, as solutions.”

Wonderful stuff.

And timely – in the year where BusinessWeek became Ideo’s company brochure, and they seem to have taught everyone else to search-and-replace “design” with “innovation” in order to get into the boardrooms.

Design can be taking away, it can be doing less, it can be doing the-same-but-better. And better. And better.

Sometimes the inventions you need are already exist, but haven’t been honed or applied correctly. We went through a big design exercise this year with our business (and some great help – thanks Scott!) and came to similar conclusions.

The dance of the big and the small continues.

Happy new year.

technorati tags:

Internships at Intel’s research labs up for grabs…

This from Eric Paulos at Intel – get paid to research ‘love and spirituality’!!!

Intel Corporation’s Domestic Designs and Technologies Research Group is calling for interns! As part of Domestic Designs and Technologies Research, the ethnographic and design research team within the Digital Home Group, you will work within a multidisciplinary team to explore and research ‘love and spirituality’ and its intersection with computers and technology, in and around the home.

DDTR is a driving force within the Digital Home Group: our charter is to develop a clear & actionable understanding of daily life all over the world, identify opportunities for our platforms to enable experiences that consumers value, merge original insights with technology, market, platform and planning intelligence to define usage models & platform requirements, and seed future research & platform opportunties. DHG’s vision is to make Intel the trusted foundation of your digital home. To that end, the Digital Home Group develops computing and communications oriented platforms that anticipate and satisfy the needs of consumers world-wide.

We will be offering 3 month paid internships starting in October ’06, January ’07, and April ’07, for graduate students in anthropology, design research or related social sciences. Interns must re-locate to the Portland, Oregon area to work closely with the research team during the entire length of the internship.

We are looking for individuals with experience in designing and conducting both qualitative and quantitative user or design research studies, including analysis of the resulting data. Candidates should prepare a concise yet thorough one-page proposal to explore some aspect of love and spirituality and its intersection with computers and technology in and around the home. Exact responsibilities of the position will be defined with the successful applicant based on the proposal you submit.

Please submit your proposal describing the research you’d like to do in this area over the course of your internship to michael.j.payne@intel.com . Applications (CV + proposal) must be received by July 31st, October 31st, and January 31st respectively for the Oct, Jan, and April start dates; successful candidates will be contacted by the 10th of the month following.

Design Museum Script Debate: Are Designers Slaves to Industry?

Last Monday I was invited to participate in a debate as part of the Design Museum’s ‘Script’ series, alongside Tom Barker of the RCA and the Design Museum’s new head, Deyan Sudjic.

Dejan Sudjic at Script, Design Museum

What I was doing in such illustrious company I do not know, and I’m not sure I acquited myself that well having got off a 22hr flight from Australia the day before (that’s my excuse and I’m sticking to it) but I had a lot of fun – thanks to the gracious hosts, the thoughtful and funny speeches of my fellow panelists, the intelligent questions and apres-debate pub conversation from the attendees.

Tom Barker at Script, Design Museum

What follows is my recollection of what I said, based on my notes I’d made before hand, and re-written a little to make some kind of sense.

There will apparently be an audio recording of the debate available online shortly so if you’re really bored you could listen to that and come back here to point out I said nothing of the sort at a later date.

Script: Design Museum, Monday 2oth March 2006

The question put to us is ‘are designers slaves to industry?’

It was put to me on holiday by Kyla (thanks for that!) and I must admit I wrangled with it quite a bit. My first instinct was to take apart the question, but my wife (who was a college debating champion!) told me that’s dull and no-one likes it when you do that, so I thought I would just try and connect together some dots that have been on my radar lately as they relate to what I think is the spirit of the question and hope they are good grist for our mill tonight.

Of course, the everyday reality of working in design for industry is far more multilateral and intertwingled than suggested by the question which I guess is designed to make us take some interesting stances.

Kyla told me I wasn’t to bring any slides, but I could bring some artifacts. So I brought a diagram (the walls of our flat are covered in diagrams…) by Charles and Ray Eames. [pass round diagram – Deyan Sudjic points out that it’s by Charles Eames…]

Eames office digram of design (c) Office of Charles and Ray Eames

The diagram features:

  • a shape that represents the concerns of society of a whole
  • a shape that represents the concerns of the client
  • a shape that represents the concerns of the design office

The intersection of those shapes represents the area that the designer might work with ‘enthusiasm and conviction’

Right now, I”d say nearly all of these representative shapes – of the vectors or influences on the work of shaping things – are in flux.

“Shaping Things” is the title of a book by Bruce Sterling which introduces the concept of ‘spimes‘: a neologism for a class of artifact or object which is data first and always, and a material object now and again.

I’d like to read a short passage from it now that describes our transition from an industrial technoculture of mass-produced ‘products‘, through the current age of software-enhanced ‘gizmos‘ towards the age of the ‘spime‘. [read ‘Shaping Things’ page 10-11]

An anecdote that might illustrate that we at the dawn of the spime age. The Tesco CEO – interviewed in a business periodical (I forget the reference for now) was asked what he would say was most important to the continuing success of the business. His answer might be suprising to some: not the properties or the stock on the shelves of those properties – but the database of the Tesco Clubcard loyalty scheme. From that dna of data, of relationships and preferences he could reboot the store.

Spimes could be seen as genes, recipes, songlines – digital incantations for ‘things’. Things that are gaining the ability through the ‘fabbing‘ technology of mass personalisation to sing themselves into existence.

If ‘things’ become transient – haeccities of need, context and available resource, then what does that mean for design?

Sterling suggests that we designers are wranglers, protocrats – choreographing and guiding constant, contigent, bespoke microsolutions rather than mass-producing products in response to general needs.

Moreover, he suggests that ‘citizen designers’ – the people formerly known as consumers in the industrial age – will take over the means of design and production from the elite class of designer put there by the needs and machinery of industry.

Another book that’s fired my imagination recently is John Thackara’s “In the bubble” He echoes this last point of Sterling and points to design as social fiction to deal with this science fictional situation. Service design is growing in importance right now, as we slouch up the slopes of Sterling’s spimeworld.

Thackara also points to growing need for co-creation: end-user community involvement in the design of solutions offered to them. He sees designers are facilitators in this situation – shapers of possibility spaces*, rather than things.

Thackara would suggest that we have nothing to lose but our chains but adopting these practices and becoming sherpas not slaves.

In conclusion: should this flux of multiateral forces: services not things, cocreation not lone auteurship, possibility data not material objects – be seen as slavery to industry, or would indeed it seem that unfamiliar to the Eames?

Perhaps not – they might be even tempted to paraphrase themselves: ‘design is doing the best with the most for the least’ – which to me seems a noble duty, rather than base slavery.

Thank you.

* some things that pop into my mind now which I wish I’d brought up if there was time at the event – Martin Pawley’s “Terminal architecture” and Neil Spiller’s discussion of the ‘architecture of the second aesthetic’ [pdf], perhaps even a mention of what games designers are thinking about auto-generating content and gameplay i.e. Will Wright’s numerous talks esp. about Spore.

BONUS LINK #1: Hot Thackara-on-Sterling spime-laden macroscopic action

BONUS LINK #2: Anne Galloway’s pulsing, growing, bibliography /ongoing police-action of the ‘internet of things’.

Icons of personal fabrication

Icon
Something about the line-up of covers on the Icon magazine website struck me.

All the moody portraits of pensive designers in immaculately-cut monochrome schmutter (ok, except for Karim Rashid, but hey…) reminded me of a talk I attended back in architecture school by Jan Kaplicky where he juxtaposed one image against another to illustrate what he thought was important about design.

It’s a method used throughout Future Systems‘ published work, especially the excellent "For Inspiration Only".

First, he brought up a moody, black-and-white, Anton Corbijn-esque picture of Richard Meier – black cashmere turtleneck and all; dramatically lit against horizontal window blinds. The archetypal Howard-Roark pose.

Kaplicky boomed: "This is not design. This is not a designer." and flicked the slide to a sunny snap of a carpark at Boeing, full of the hundreds of people on the design team there for the 757 smiling and waving up at the camera (I think): "This is design. These are designers"

I’ve always loved that moment from Kaplicky’s talk, and subscribed wholeheartedly to the idea that the ‘great man/woman’ theory of design is bullcookies, at least for most things outside of the couture-culture of boutique graphic design, architecture or applied art celebrated by most of the design press / the Design Museum.

3dprint_1But – in these dawning days of ‘self-centred software‘ and personal fabrication technology, could it be that Kaplicky’s Boeing carpark picture is rapidly becoming the anachronism?

As  one of the speakers at eTech on the coming fabrication revolution said (I think it was Saul Griffith), the design of objects, tools, devices, artifacts (and architecture?) is going to go through the same waves of democratisation, demystification and down-right gawdawful design as graphic design did with the advent of affordable desk-top publishing technology.

Look forward to seeing how Icon might reflect this in coming years…

Muoto’s special “State of Finnish Design” issue

muoto magazine

Muoto is a design magazine in Finland. It’s not superficial or consumerist – it has serious design criticism and commentary, but it’s still aimed at a broader audience than just the design industry it seems. Think “Blueprint” rather than “Design Week” at one end of the scale and “Wallpaper*” at the other.

This month’s edition is devoted to an examination of then state of Finnish design and the movers and shakers involved in it. It also has, for the first time, I think; translated all of it’s content to English.

It’s a good read, and a real window on where Finnish design culture is at, and where those involved in it think it’s going right and wrong. Alex Niemenen is part of a group interview that makes some interesting points about the Finn’s inability to package and crow about their abundant talent.

Being able to “evangelise” – market an idea, a potentiality, an abstract, a vision is something that in my short experience here I have found frustratingly absent, although there is something very reassuring about the refusal to talk about something unless every detail or eventuality has been considered.

The word “concrete” is properly the most used in conversations I have about ideas or design here. In a world of image this is anticompetitive but admirable.

Danny wins!

Danny Brown has won the Design Museum’s “Designer of the year” award. From The FT’s report on the awards:

“A 27-year-old multimedia designer who first started creating images from his home computer at the age of five was yesterday named Designer of the Year.

Liverpool-born Daniel Brown received the £25,000 award at London’s Design Museum. It was presented by Jonathan Ive, head of design at Apple and winner of the inaugural prize in 2003, who said Mr Brown’s work ‘changes the way we look at and engage with digital imagery.

It is technically innovative and emotionally engaging, but also gives us an extraordinary amount of freedom in the way we experience it’.”

I could launch into a giant rant about the nature of design vs applied art, art itself, and the generally crappy job the Design Museum* does both at distinguishing between them and promoting that beyond the industry. But, after all, Danny’s stuff is at it’s best just breathtaking, and deserves this recognition.

Well done, Mr. Brown…


* Their near-useless Flashtastrophy of a site is here. Hey, Ms. Rawsthorn! 1998 called, and they want their UI designs back!