Twitter-enhanced Dérive



#towerbridge, originally uploaded by kellan.

Yesterday I was wandering around London’s Southbank, and whilst idly checking on the movements of friends through the pre-christmas throng, I noticed that @riverthames was headed for a low-tide.
Tower Bridge

I wandered to the steps near @towerbridge and took some photos – including a long photo of the waves of the river lapping against the rocks at my feet, and went for coffee at the Design Museum.


I read the paper, and checked twitter again. @towerbridge said that it was going to be opening shortly. I bolted out and caught the occasion on camera.
Tower Bridge

The city is here for me to use, and it tells me so.

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Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture.

Sir Ken Adam in conversation with Sir Christopher Frayling, V&A

I saw Sir Ken Adam, production designer of numerous Bonds, Chitty-Chitty-Bang-Bang and Dr. Strangelove amongst other movies, interviewed by Christopher Frayling at the V&A last Friday, as part of their current Cold War Modern exhibit.

As a result, Frayling concentrated the conversation on those iconic Cold War images of the war room in Dr. Strangelove, and the numerous lairs for Bond Villains he had designed.

Frayling described these lairs with a lovely turn of phrase, paraphrasing Corbusier’s “houses are machines for living in” – that they were “Machines for being a meglomaniac in”.

Adam responded that his intention was to make the Bond Villain a contemporary creature. They should embedded in the material culture of the times – albeit with the resources of a meglomaniac millionaire or billionaire – and also able to reach a little bit beyond into a near-future as those resources allow.

Although rather than maintaining a purely high-modernist aesthetic, Adam’s villains were ostentatious, status-seeking magpies, with their old masters from a daring heist, siberian tiger rugs and priceless antiques on display next to their Eames recliners and Open-plan freestanding fireplaces.

“Gantries and Baroque” might be the best name for the look though, as this finery was, of course, all inside the ‘sanctum-sanctorum’ of their lair – generally they would have maintained such a well-appointed apartment somewhere within a more massive and industrial death-dealing facility staffed by uniformed private armies.

Frayling pointed out this repeating formula in the 60s and 70s Bond movies to the audience. A hidden fortress, that had to be discovered, infiltrated and destroyed with a girl/goddess as guide – but not to be destroyed before we could take in some of the fine lifestyle touches that supervillainy gave as rewards.

But then in an almost throw-away aside to Adam, he reflected that the modern Bond villain (and he might have added, villains in pop culture in general) is placeless, ubiquitous, mobile.

His hidden fortress is in the network, represented only by a briefcase, or perhaps even just a mobile phone.

Where’s the fun in that for a production designer?

Maybe it’s in the objects. It’s not the pictures that got small, but the places our villains draw they powers from.

Perhaps the architypical transformation from gigantic static lair to mobile, compact “UbiLair” is in the film Spartan, where Val Kilmer’s anti-heroic ronin carries everything he needs in his “go-bag” – including a padded shooting mat that unfolds from it to turn any place into a place where he holds the advantage.

Move beyond film and I immediately think of my favourite supervillain of the year, Ezekiel ‘Zeke’ Stane from Matt Fraction‘s masterful run on the comicbook Invincible Iron Man.

As Fraction puts it:

Zeke is a post-national business man and kind of an open source ideological terrorist, he has absolutely no loyalty to any sort of law, creed, or credo. He doesn’t want to beat Tony Stark, he wants to make him obsolete. Windows wants to be on every computer desktop in the world, but Linux and Stane want to destroy the desktop. He’s the open source to Stark’s closed source oppressiveness. He has no headquarters, no base, and no bank account. He’s a true ghost in the machine; completely off the grid, flexible, and mobile. That absolutely flies in the face of Tony’s received business wisdom and in the way business is done. There are banks and lawyers and you have facilities and testing. Stane is a much more different animal. He’s a much smarter, more mobile and much quicker to respond and evolve futurist.

Zeke has no need for specialised infrastructure beyond commodity gear than he can improvise and customise. He doesn’t need HeliCarriers or giant military-industrial infrastructure like Tony Stark. He just needs his brain and his hate. As Fraction says in an interview:

I was trying to figure out what a new Iron Man would look like, and I figured, well, there wouldn’t be a suit anymore. The user would be the suit. I just started to riff on that, on cybernetics and riffing on weaponized bodymod culture stuff. Tony’s old money, old world, old school and old model manufacture. So where would Stane, a guy that had no manufacturing base and no assembly facilities, get his tech? Everything would need power sources, so how would that work? Where would the surgeries be performed? How would he pay for it? What’s his ideology? I started reading up on 4G war and warfare. And on and on until I understood Stane’s reality, and how Stane would wage war on Stark Industries and Tony both.

So – for a “4th generation warfare” supervillain there aren’t even objects for the production designer to create and imbue with personality. The effects and the consequences can be illustrated by the storytelling, but the network and the intent can’t be foreshadowed by environments and objects in the impressionist way that Adam employed to support character and storytelling.

But – what about materialising, visualising these invisible networks in order to do so?

Dan Hill just published a spectacular study of his – into the ‘architecture’ of wifi in a public space. They make visible the invisible flows of the network around tangible architecture, and the effect that has on how people inhabit that tangible space.

Interesting, deeply-interesting stuff.

Me, I just think that’s what’s fluxing and flexing around the 4th Gen Bond Villain.

That’s what could telegraph to us, the audience their bad intentions. That’s what communicates their preference, and their potency. Could it do it as effectively, immediately, seductively as Sir Ken could with Cor-Ten and Cashmere?

Probably not. Yet.

The visualisations he’s made Dan freely admits make more than a nod to Cedric Price‘s Aviary at London Zoo. Price himself being no stranger to creating intangible, mobile, flexible architectures – I bet he would have been bursting with ideas for 4th Gen Bond Villain UbiLairs…

In the mean-time, in the real world of all-controlling superpowers, we seem to be coming full circle, architecture professor Jeffrey Huang has been investigating the all-too-tangible architecture of what we rather-wishfully call the cloud: server farms.

These hydropowered, energy-guzzelling megastructures seem to have all the ‘Gantry’ but not a lot of ‘Baroque’ panache to qualify as good old-fashioned Bond Villain SuperLairs.

But, perhaps Larry and Sergei are working on it…

This summer, Google put a patent on floating data centers cooled and powered by the ocean.

Sir Ken was always ahead of his time.

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PaperCamp

The conference cliché strikes again.

The highlights of my time at the Sarasota Design Summit were found in the spaces outside the formal sessions. One theme pervading the interstices inspired by Dave Gray and Josh DiMauro was the renaissance of paper as a medium in a mixed digital/physical world – as prototype spime.

Following Josh’s Paperbit’s work, Aaron’s Papernet thinking and Dave’s investigations of the changing form of books, we came up with a nascent plan for a PaperCamp – a weekend of hacking paper and it’s new possibiities.

I scrawled some ideas.

  • Way-new printing
  • Protospimes
  • Ingestion/Digestion/Representation
  • Bionic sketching
  • Folding/structure
  • Paper’s children

As per usual, I don’t really know what any of these mean exactly. It was kind of automatic writing.

But.

It does feel like there’s something here, and I’m really intrigued at what might happen at a papercamp(s).

Who’s with me?

Bionic Noticing on Irving Street

Irving Street

Didn’t manage to get to designengaged this year in Montreal, but it seems they continued the tradition of an afternoon walk, semi-guided to immerse oneself in the city your visiting, and do some deep noticing.

There’s been a flurry of writing on the skill, innate or learned of noticing. I like to think I have a little bit of the innate, but I’ve been *ahem* noticing that my increasingly mobile personal-informatics tool-cloud seems to be training me to notice more.

Location tracker and sports-tracker on my N95,  Fireeagle, Dopplr, (+ Paul Mison‘s excellent mashup ‘Snaptrip‘) and of course Flickr are the main things helping me build up my own personal palimpsest of places.

I recently renewed my Flickr account. I have 19,404 pictures at time of writing from 4 or so years, and, though slow starting, now 1,507 geotagged. This to me, represents a deep pool of personal noticing.

Adam Greenfield recently has been presenting a fascinating flip-around of the original Eno conceit of the Big here and the long now.

Adam talks of the ‘long here, big now’ where information overlaid on place creates a ‘long here‘ record of interactions with the place, and a ‘big now’ where we are never separated from our full-time intimate communities.

The long here that Flickr represents back to me is becoming only more fascinating and precious as geolocation starts to help me understand how I identify and relate to place.

The fact that Flickr’s mapping is now starting to relate location to me the best it can in human place terms is fascinating – they do a great job, but where it falls done it falls down gracefully, inviting corrections and perhaps starting conversation.

Incidentally, I’m typing this with tea and toast in a little cafe on Irving Street called La Chandelle, accross the street is a cafe called Little Italy.

Next door is “The Italian Restaurant” – is this london’s little italy? Why such a concetration of italian restaurants here? how did it start? That statue is of Henry Irving, the actor at the end of the street. So, what was it called before being rededicated perhaps to him?

What is the Long-here of Irving Street?

Robert Elms would have a field day. I use to love listening to his phone in show, which was really, all about ‘noticing’ between the music. Maxwell Hutchinson‘s roving reports, taxi drivers, lovers of mother london and it’s tapestry of histroy and trivia all contributed to a wonderful shaggy-dog style story that would assemble about a place or a custom or a thing every morning. Perhaps the BBC and it’s new controller of archives will start investing in geolocated bionic noticing and storytelling?

But why the Little Italy on Irving street? Why the clustering? I can’t ask Robert Elms’ future-bionic noticing community yet. I wish I could – the playful aggregation of the story of a place that tumbled through his shows would be just the sort of thing I would love to read right or listen to now, right here.

Apart from the tools of bionic noticing, this play of noticing is amplified by the web beautifully – flickr, outside.in, placeblogging, things like Iamnear.net – and increasingly ARGs and ‘BUGs’ – Big Urban Games making use of the increasing locative abilities of our devices, and perhaps more importantly – the increasing ownership of those devices.

For instance, I’m on Irving Street, noticing all this stuff for instance because my friend Alfie has staged a wonderful, casual locative game to raise awareness for XDRTB, where people follow clues embedded in blog posts like this one, to places where they can find the game rewards. Alfie’s hoping the time is right for a whole lot more people to participate in these types of games with the advent of mass adoption of location-aware mobiles like the iPhone.

I’ve written before about the dearth of casual BUGs before. Til now, often necessarily they have required an awful lot of staging and concentrated participation from a dedicated few.

Area/code’s Plundr was an early inflection point away from that. Alfie’s game isn’t quite at the Slow Urban Game stage I hoped for a few years ago but it and things like “And I saw” by Jaggeree point the way towards a slower, more inclusive play with the city, based around the rich rewards of noticing, rather than competitive and basic game mechanics.

All of this though leaves me again reminded of Stephen Johnson in Emergence, building on the thinking of the late, great Jane Jacobs on the way that cities iterate on themselves, encouraging the clustering and gathering of businesses and communities – and hopefully through Alfie’s efforts for XDRTB.org, a community made aware and inspired to take up it’s cause.

As Johnson, Jacobs and Greenfield point out, our cities themselves are slow computers, but quickly our personal computers are becoming mobile and embedded within them, and as we play so our noticing superpowers grow…

“Tony was right”: Etech ‘09 call for proposals/papers

The Etech ’09 call for proposals/papers has been out for a week or so, and it’s theme/focus is “Living, Reinvented: The Tech of Abundance and Constraints”, which makes me doubly-excited to be participating this year on the program committee along with some y’know, actual smart people: Mike Walsh, Annalee Newitz, Natalie Jeremijenko, Matt Webb, Nat Torkington, David Pescovitz, Timo Hannay and Kati London.

Over the years I’ve given Etech a fair bit of Tony-Stark/Warren-Ellis-inspired ribbing, so now it’s time for me to put-up-or-shut-up and find some “genuine outbreaks of the future” – so, if you know of anyone (including yourself) nudging up the future slider on the reality EQ, please encourage them to submit something as soon as…

The full CFP can be found here, and some of the themes I’ll be particularly looking forward to seeing the proposals for are:

  • City Tech: Our cities are growing, getting bigger faster than ever before. People are rushing to them in search of economic and social opportunity?jobs, urban living, and access to culture. How can technology help us create livable, prosperous, sustainable cities? What should mass transit look like? How can we infuse urban infrastructure with sustainability? How are cities using citizens? data to become smarter? What can economics tell us about the way urban populations will change and behave?
  • Materials & Mechanics: Mechanics and materials develop hand-in-hand. The creation of a new, lighter metal enables iPhones and Mars Explorers. We?ll examine the latest in mechanics and the materials that enable new developments. What mechanisms will be possible? How will the coming age of materials change our clothes, our products, and our everyday lives? Can they be made the cradle2cradle way or will we simply be clogging our landfills with ingenious, meticulously crafted waste?
  • Mobile & The Web: The next billion people will come to the Web via connected mobile devices. Currently, many of these devices are humble dumb clients, but the iPhone, Google, and Nokia are bringing smarter clients to the masses with open platforms. How will these mini-computers change our lives? How will these jumbo-sized sensors benefit us? Will we be able to use the third screen to view an augmented world? What data will be collected and who will have access to it? Is the Web ready for the Next Billion? What will their web apps look like?

I have a feeling the key to this is going to be a distributed, active hunt in territories unfamiliar – so if you have a friend who’s a grad student doing weird things in a lab somewhere, and architect or an engineer sketching strange bio-mimetic structures on pub beer-mats; or anyone outside of the usual O’Reillysphere that you know who’s doing something exciting, do encourage them to take a look at the CfP.

Let’s make Tony proud…


P.s.: I’ve taken Matt Fraction‘s “Tony was right” slightly out-of-context here, via the ever-lovin’ Ryan Freitas.

But it bears repeatin’ now.

Will Wright from his now legendary Long Now talk with Eno, as quoted by Jim Rossignol in his excellent book “This Gaming Life” (my emphasis below)

“When we do these computer models, those aren’t the real models; the real models are in the gamer’s head. The computer game is just a compiler for that mental model in the player. We have this ability as humans to build these fairly elaborate models in our imaginations, and the process of play is the process of pushing against reality, building a model, refining a model by looking at the results of looking at interacting with things.

Yep.

That’s still the mission plan.

If it walks like a singularity, and quacks like a singularity

The always-thought-provoking Charlie Stross writes:

What kind of society are we likely to get if it turns out that yes, we’re hitting peak oil round about now, but that it’s possible to process random junk biomass into crude oil for $100 a barrel, and $1000 will buy you a machine that you plug into your laptop and that can make, well, just about any small macroscopic structure you can design, out of feedstock derived from biosynthetic crude oil or woodchips, or paper?

Fortune500 companies would be better off hiring science-fiction writers than MBA consultants right now.

RCA Future of Money project

At the end of last year I had the pleasure of working on a project with the first and second year Design Interaction students at the RCA. It was sponsored by Intel’s People and Practices Group, extending and examining their work on the future of money.

The brief we put together had this question at it’s core:

“As the technology of e-money and currency advances, how will that effect the social and psychological dimensions associated with those technologies? What new behaviours, new dangers, new rituals, and new pleasures could emerge?”

RFID force-feedback transactions from chriswoebken on Vimeo.

It was a great experience, and very satisifying to now see all the finished work up on the web, and looking great. Amazing to see what they did with a very abstract brief, not much time and the handicap of a first-timer as one of the tutors…

Core77’s already written about it, and I’m hoping to see some some of the pieces in the RCA Final Show shortly.

Congratulations to all there on the work so far, and good luck for the final push!