Jessica Helfand and Tony Stark vs. Don Norman, Paul Dourish and Joss Wheedon

Jessica Helfand of Design Observer on Iron Man’s user-interfaces as part of the dramatis personae:

“…in Iron Man, vision becomes reality through the subtlest of physical gestures: interfaces swirl and lights flash, keyboards are projected into the air, and two-dimensional ideas are instantaneously rendered as three and even four-dimensional realities. Such brilliant optical trickery is made all the more fantastic because it all moves so quickly and effortlessly across the screen. As robotic renderings gravitate from points of light in space into a tangible, physical presence, the overall effect merges screen-based, visual language with a deftly woven kind of theatrical illusion.”

Made me think back to a post I wrote here about three years ago, on “invisible computing” in Joss Wheedon’s “Firefly”.

Firefly touch table

“…one notices that the UI doesn’t get in the way of the action, the flow of the interactions between the bad guy and the captain. Also, there is a general improvement in the quality of the space it seems ? when there are no obtrusive vertical screens in line-of-sight to sap the attention of those within it.”

Firefly touch table

Instead of the Iron Man/Minority Report approach of making the gestural UI the star of the sequence, this is more interesting – a natural computing interface supports the storytelling – perhaps reminding the audience where the action is…

As Jessica points out in her post, it took us some years for email to move from 3D-rendered winged envelopes, to things that audiences had common experience and expectations of.

Three years on from Firefly, most of the audience watching scifi and action movies or tv will have seen or experienced a Nintendo Wii or an iPhone, and so some of the work of moving technology from star to set-dressing is done – no more outlandish or exotic as a setting for exposition than a whiteboard or map-table.

Having said that – we’re still in tangible UIs transition to the mainstream.

A fleeting shot from the new Bond trailer seems to indicate there’s still work for the conceptual UI artist, but surely this now is the sort of thing that really has a procurement number in the MI6 office supplies intranet…

Bond Touch table

And – it’s good to see Wheedon still pursuing tangible, gestural interfaces in his work…

Loops of Fury

As you might be aware – Flickr launched video, and amongst much praise for it’s simple, clear implementation there’s been quite a lot of hoo-ha from us wonderful, grateful users, some of whom are afraid the addition of video will lower the tone of the service to that of others, that allow you a tube, if you will.
Part of the differentiating design of Flickr video is that only clips of a maximum 90 seconds duration are possible. In fact, Flickr themselves refer to them as ‘long photos’.
Matt Webb has a wonderful set building at the moment of 11 second video clips. One of them is a mesmerising shot of waves breaking on a beach, that I’ve seen him use to hypnotise his audience as the opening slide of his talks.
So – this led me to wonder if another differentiating design constraint could be set: what if all videos looped automatically as default?
Wouldn’t they then really be long photos?
I’d love to be able to loop the clip posted above, so that you can just see the little door-closing system they’ve erected at Flat White over and over to your hearts content.
A loop would be a captured action or situation rather than a narrative, where the duration of the loop is set but the loop goes on forever so you can study the layers, the detail, the figure and the ground in the same way you can a photo.
A bottled system not a short story.
Think about all the tiny clips you’ve played again and again on the internet just to see one aspect, one moment, act out – a goal or a dramatic chipmunk.

Not stories, but toy moments.
Think about those moving photos imagined in cheesy science fiction films or Harry Potter movies.
Tiny loops of video perhaps are the real long photos…