Panpsych-OUT!

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xspimetheory1, originally uploaded by brucesflickr.

I love Bruce Sterling’s fantastically lo-tech-halloween-Mayan-frightmask of spime theory.

However, he states:

“Look at the bottom of this theory object. You can see that I’ve killed off two very important ideas: Artificial Intelligence and panpsychism. Why did I get rid of those? Because they smell too science-fictional to me. I don’t think they have any real-world traction. I think they are superstition. I think they’re over and done.”

A few years back I raised the idea of a ‘digital spirit world’ being created by arphid-laden objects not being understood or transparent to end-users in a talk I gave at DesignEngaged.

As a subscriber to Clarke’s 3rd Law, I’m not sure superstition has ever been ‘over and done’ unfortunately.

An idle thought for making work for idle hands

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After reading Jane’s post about using time people spend fiddling with Facebook for solving problems with other (gaming) networks, I wondered whether there were other things you could do with all those idle hands.

What about Folding@home or Mechanical Turk tasks, as shown rather sketchily above.

Back in May, referring to Sony’s announcment that the folding@home client would be installed on the PS3, Alice wrote about “Games that do good”

“Are there games or game mechanics that could be used to fund-raise or awareness-raise?”

My quick mock up is not all that enticing or interesting, though touches like sparklines, league-tables and scoring could rapidly turn such things into more of a playful and engaging activity, turning all those idle hands to good causes.

Know of anything like this going on?

Soon, we will be invincible…

“I remember those nights, planning technologies that didn’t exist yet, outsider science, futurist dreaming, half-magical. The things I could do outside the unversity setting, now that I didn’t have to wait for the pompous fools at the college! I was building another science, my science, wild science, robots and lasers and disembodied brains. A science that buzzed and glowed; it wanted to do things. It could get up and walk, fly, fight, sprout garish glowing creations in the remotest parts of the world, domes and towers and architectural fever dreams. And it was angry. It was mad science.”

The words of Doctor Impossible, from Austin Grossman’s excellent “Soon, I will be invincible”

Warren Ellis, on his creation of another mad scientist: Doktor Sleepless:

“I was ready to do another big piece of political sf, and I knew what I wanted to talk about. I wanted to talk about the subsumation of authenticity into fiction. I wanted to talk about liars, on a grand scale. I wanted to talk about the end of the world, in the major and the minor. And I wanted to talk about where I think we are today, and where we could end up in ten or fifteen years. The motor of innovation and novelty is really kind of cranked up right now, but, in contrast, the general culture is still in a sort of post-millennial shock, just laying there and drooling over its nipples.”

The just-announced Call-For-Papers for Etech 2008:

At the 2008 version of ETech, the O’Reilly Emerging Technology Conference, we’ll take a wide-eyed look at the tech that’s just arriving and cast a cynical one at some that have been emerging for too long. From robotics, health care, and space travel to gaming, finance, and art, we’ll explore promising technologies that are just that–still promises–and renew our sense of wonder at the way technology is influencing and altering our everyday lives.

A theme (ahem) emerging?

Ellis’ Tony Stark took a pop at Etech (and I joined in, embolded by the lead taken by a fictional alcoholic billionaire superhero) and the somewhat introverted web-centricity of it in his run on Iron Man a few years back.

Perhaps with Shellhead poised for mainstream glory, it’s time for science heroes again?

Perhaps, at last, some genuine outbreaks of the future…

Planet of Clippy

Over at Interactive Architecture Dot Org, a report of Stephen Gage and Will Thorne’s “Edge Monkeys”:

The UCL EdgeMonkey robot, picture from interactivearchitecture.org

Their function would be to patrol building facades, regulating energy usage and indoor conditions. Basic duties include closing unattended windows, checking thermostats, and adjusting blinds. But the machines would also “gesture meaningfully to internal occupants” when building users “are clearly wasting energy.” They are described as “intrinsically delightful and funny.”

I applaud the idea, and (for now) look forward to a world chock full of daemons and familiars helping us do the ecological-right-thing… but I think trying to make them “delightful and funny” would be a mistake.

Far better to make them slightly grumpy and world-weary – rather than have a insufferably jolly robot ask if you really want to leave that light on.

Who needs a planet of Clippy?

Are Friends Electric?

Mike Sugarbaker makes comparisons between Last.fm and Pandora, finding pros and cons in each, and ends up asking why we can’t gene-splice the two together:

“We shouldn’t have to choose between bottom-up and top-down, between cathedral and bazaar – that’s the other thing, that Pandora’s categories were made by experts and presumably applied by professionals, whereas last.fm basically is just the product of what people do anyway, via the site and its associated Audioscrobbler tool.

People say that the top-down, made-by-those-who-know-what’s-good-for-you approach is now outmoded, but in this case it seems to have what folksonomy will never get us: the element of surprise.”

Well, the gene-splice has happened it seems: with PandoraFM (http://pandorafm.real-ity.com/)

I missed this when it made LifeHacker late last month, but this seems like an excellent idea (although there’s still no link through to Bleep. Hummph) – injecting the element of robotic, clinical input into the organic social network. Going to try it for a little while…

What other social networks could benefit by the addition of non-humans?

Let us begin.

Brain switched on fully this morning.

Woken by, like a bell ringing backward from tomorrow, this headline – heralding the terrible, wonderful material future:

Fullerene Super-Armour

Let’s have that again.

Fullerene Super-Armour

Along with the rollicking arphid-blistered-rollercoaster of a ride that’s been “Shaping Things”, I’m getting just-enough medicinal futureshock to crank the year into the gear.

The shipping bones

Saturday morning – Foe remarked on my Pavlovian response to the opening bars of “Sailing By”, the music that introduces the late-night shipping forecast on BBC Radio 4.

Usually I am asleep by the end of it, or well on my way. Sometimes I can last until around South Utsire before I’m snoring like a taser’d walrus.

We have a DAB digital radio by the side of the bed, and Foe’s idea was to have the latest shipping forecast spooled on there for on-demand consumption, whenever you needed a nap.

I went one further, suggesting it gets spooled to your mobile, in order to take it where you want – a nap in the park, or if you’re been travelling to other timezones – a digital, portable melatonin replacement to get you to sleep wherever, whenever. The audio could be transmitted by bone-conduction under your pillow, as not to disturb others.

Foe then trumped this suggestion by taking the bone-conduction theme to its natural conclusion – the shipping forecast implanted, resonant in one’s bones; the offshore outlook of your sceptred isle sending you a-slumber whenever your head rested on your shoulder…

I’m sorry Dave, I can’t let you build that.

Nebbish

Via Dav/AkuAku, this from the Bunchball website:

“You have an idea for a multi-user networked application. Maybe it’s a game, maybe it’s a new way to share music or photos, maybe it’s something nobody’s ever thought of. A beautiful little jewel of an application, you know that you can make something fantastic. But then you realize that in order to build your application, you need to figure out user signup, and group creation, and invitations, and permissions, and chat, and presence, and how to save changes in the application, and how to figure out who to send those changes to, and the list goes on. And oh yeah, don’t forget that you need to setup a server, write server-side code, deal with a database somewhere, worry about uptime and bandwidth and online file storage, and that list goes on as well. All of a sudden you realize that your beautiful little jewel is just the tip of a very large iceberg. You’re going to spend 90% of your time implementing what’s below the water, out of the user’s sight, and 10% of your time building a great application.

Bunchball gives you the iceberg. You just provide the tip. So now you can spend your time doing what you wanted to do in the first place, which is to create a great application.”

Along with Ning.com, Dav has termed these services (or ‘playgrounds’ as Ning would have it) as ‘Blank White Servers’, which are potentially game-changing things, beyond the bubble of hype around Web X.X.

The point the Bunchball site makes – that providing the common building blocks and infrastructure allows developers to concentrate on delivering extra value to the end-user -makes me wonder whether this will be the case.

Will developers, freed from the burden of recreating back-end systems, invest their energy into creating a great user-experience?

Possibly.

Certainly, Web X.X’s real successes so far have been built on great UI design (Flickr, Gmail) and paying attention to the details in the user-experience – hopefully this will serve as inspiration to those who follow.

In my experience at least, it takes a great deal of effort and will on the behalf of the developers to go the extra (several) miles to create a great user-experience on top of getting something to “just work” – especially if there is a pre-established framework or library of things that they are using to create a service or application.

Also, there is the problem of trying to reconcile the design choices you think necessary for the specific service, aplication, user or activity at hand with the design choices predetermined in the platform by those that came up with it.

This building block approach of Bunchball, et al, of course begs the same question of what design choices are encoded in the building blocks themselves?

The following ramble I will have to revisit once I’ve explored and understood Ning and Bunchball more fully from actually playing with them both, but…

Architecture is destiny*: someone elses playground, architecture, landscape, physics will inevitably shape the end design noticeably. What are the combinations it forces? What are the affordances that are built in, and what patterns are most favourable as a result?

As they are aimed at providing infra and building blocks for social applications, would perhaps some of the forced combinations, or affordances of the infrastructure be default-biased towards safety and privacy?

Productivity or (/and?) play?

As playful platforms made by smart people I’m sure that the possibility spaces they afford will sustain 99% of the self-centred or small-group-centred software that people will want to construct right now – which is just fantastic.

But…

Just what politics are encoded at the molecular level of these playgrounds?

As soon as I get my accounts I’m going to start playing and see.

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See also: The Otwell on Ning
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* Who said this originally? I can’t seem to find the source.

Web 5.5

A long and interesting critique at Abstract Dynamics of the changing nature of privilege, control and access to the web that “web 2.0” seems to be creating.

What really separates the “Web 2.0” from the “web” is the professionalism, the striation between the insiders and the users. When the web first started any motivated individual with an internet connection could join in the building. HTML took an hour or two to learn, and anyone could build. In the Web 2.0 they don’t talk about anyone building sites, they talk about anyone publishing content. What’s left unsaid is that when doing so they’ll probably be using someone else’s software. Blogger, TypePad, or if they are bit more technical maybe WordPress or Movable Type. It might be getting easier to publish, but its getting harder and harder to build the publishing tools. What’s emerging is a power relationship, the insiders who build the technology and the outsiders who just use it.

He’s also tired of the Web2.0 monicker:

Are the internet hypelords getting a bit tired? There’s this funny whiff of déjà vu that comes along with the latest and greatest buzzword: Web 2.0. Web 2.0? Wasn’t that like 1995? Don’t they remember that Business 2.0 magazine? Or remember how all the big companies have stopped using version numbers for software and instead hired professional marketers to make even blander and more confusing names? I hear “Web 2.0” and immediately smell yet another hit off the dotcom crackpipe…

Personally, I’m now just going to be refering to Web5.5

It has a whiff of the crufty, featuritis midlife of mainstream applications (Quark, Wordperfect, etc) which renders it pleasingly mundane and irrevocably intertwined with the work-a-day world.

Web 5.5 comes with a couple of giant manuals in binders and a little plastic overlay to put abouve your function keys.

It’s been 10 years between Web1.0 and Web2.0 – so expect Web5.5 sometime around 2035.

Along with space elevators.

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Update: a response to the AD essay by Michal Migurski