The Warning Sign Project

Pete Ashton on the mirrored hysteria in signs and society:

“It’s probably because I’d been on a farm for so long but I’m much more aware of signs at the moment, warning signs specifically. It seems like they’re shouting at me. “Watch out!” “Don’t do this!” “You might die!” I noticed a lot in the car park and thought it might be interesting to capture them all and isolate them from their usual context. So I did.”

» Pete Ashton’s weblog: Don’t do anything abnormal

Processing parallels

Sci-fi staple, the parallel universe, examined by Sci. A lot to take in here even with Maciej’s excellent bullet-point summary:

“The first kind of parallel universe is an inevitable consequence of the fact that we seem to live in an open universe with a uniform distribution of matter. Because all energy is quantized, a given volume of space can only contain a certain (unbelievably huge) number of configurations of matter (unless you do something crazy like turn the temperature to infinity). In an infinite Universe like ours, that means any finite volume of space is bound to repeat itself somewhere. An infinite number of somewheres. You just have to be willing to travel. According to Tegmark, the nearest copy of yourself is about 10^(10^29) meters away (he declines to say in which direction). Finding the nearest copy of our entire visible Universe is more of a slog – it’s about 10^(10^181) meters away. There’s also every imaginable near-variant to be found – a mirror-Earth where you’re wearing a different colored shirt, a mirror-Earth with a monkey typing Shakespeare, an infinite number of mirror-Earths where Ann Coulter gets sacrificed to a volcano god tomorrow.”

» Idle Words: parallel universes

Kawaii

Experience design:

“Any self-respecting Japanese woman will tell you that it is an affront to her sensibilities to consume sweets from anything other than “kawaii” (cute) packages. To the Japanese aesthetic, a sweet must first be tasted visually. The design of the box or container it comes in is just as important as that first bite; the experience of consumption begins first of all with the gentle prying open of an attractive package.”

and:

“The Japanese are so design-conscious they’ve become extremely picky. We can pick up the mood of the consumers and interpret it onto package designs, but that doesn’t mean consumers will be seduced into buying them. They need an extra, invisible something attached to the design.” Yoko Morinaga, a product stylist, says that “something” is authenticity: “The young female consumer is a lot more romantic than designers and manufacturers think. They hanker for the genuine. Not re-enactments, but the real thing. The most popular designs are those that have remained unchanged through the years, from smaller companies that refused to bow to the times and stuck to their design policies.”

Kawaii: a companion-concept to Oblaat?

» IHT: Thinking outside the cookie box

Decennium

It’s coming up to 10 years since I first encountered the Internet, stumbling slack-jawed onto the superhighway with Gopher, NCSA Mosaic (which has already had it’s 10th birthday party) and Cello.

It’s making me think about what’s happened in the last 10 years: both personally in terms of going from studying to create one kind of architecture to practising another; and more generally – in terms of the hopes, hype and unintended consequences of the web and associated technologies.

So – in the assumption you have some of the same shared experiences as me, two [big] questions for you:

  1. What did you think, 10 years ago in 1993 when you first saw graphical web-browsers, would be the consquences in 2003?
  2. Bearing that in mind, what do you think are the major disruptive trends, technological or otherwise right now – and what will they make 2013 look like?


Not going to start with mine… but I’m going to try and throw up a Kwiki somewhere to capture the main themes, but for now, please use the comments form…

Quiet space

From a grimly fascinating piece on ambient advertising media in today’s media guardian:

“…increasingly, a higher premium will be placed on an environment ‘unpolluted’ by commercial messages. Like with nude bathing or public drinking in some societies, many people think product placement of this sort should be restricted to certain public spaces.”

Some parts of London are already like “message-parks” – full of the latest guerilla advertising and imagery. Commercially-backed or by an enterprising artist [and the line is fuzzy] every inch of structure and shelter in them is covered in messages and memes, fighting for the attention of the hub-hipster-virus hosts who are meant to hang out there.

Thos who create the messages and own the media of course reside, or aspire to reside in the whitewashed georgian elegance of Notting or Primrose Hills, untroubled by the eyenoise and spatial-spam they unload on the rest of us.

Space and quiet are getting more expensive – inflated by the invention of those who desire it most.

Pattern recognition workout

Spend an hour at work listening to Eigenradio.

“If you took a bunch of music and asked it, “Music, what are you, really?” you’d hear Eigenradio singing back at you.

I’m finding it strangely relaxing, and it is helping me focus: the snatches of pattern and random beats and notes are blocking all other office input: like noise-cancelling earphones working at a network scale.

» http://eigenradio.media.mit.edu/
[via Interconnected]

Eloi on the rise.

“Yummy” say the Morlocks.

“Experts in human-computer interaction say that the real difference between teenagers and their elders is teens’ willingness to experiment with computers, combined with their acceptance of the seemingly arbitrary conventions that are endemic to contemporary computer interfaces. In other words, teens aren’t worried about breaking their computers, and they’re not wise enough or experienced enough to get angry at and reject poorly written programs. The teens just deal with computers, as they are forced to deal with many other aspects of their lives. These strategies, once learned and internalized, are incredibly effective for working with today’s computer technology.”

My bold in the above quote. The gist of this story I’ve come across many times before. The tyranny of current interface idioms looks set to continue for a while. New contexts like mobile computing or paradigms like the web still haven’t killed the WIMP interface.

Aside: Why the hell do I have icons on my phone?

Perhaps though change will be pressed by what people are trying to do with personal tech. Communicate and share experience. OurLifeBits, if you will – is demanding different idioms evolve.

Whether we enquire what lies beneath those idioms is another matter.

» MIT Tech Review: The Myth of Generation N

London flashmob staged?

Well, I know that’s a stupid thing to say, because of course these things are orchestrated – but it seems that the inaugural London flashmob was a bit more stage-managed than most.

“Anyway. We’re here, the shop’s shut. Which would seem to have f***ed the flash mob, which is supposed to be about the appearance of spontaneity, right? Well, then, the shop opens. In fact, it seems to open specifically to let the flash mob in.

Media hordes. Shop opening specially for a spontaneous mob. Right.”

It had crossed my mind that for some undefinable reason of psychogeographic importance that London would be a bit crap for flashmobbing. Critical Mass or Poll-tax riots she can do, but digitally-assisted Dadaism I’m not sure is her thing.

Anyway.

Warren Ellis has the story. Any other eyewitness reports?

—-
Update: Cockup, not conspiracy, seems to be the consensus of comments below. Also – a correction on my captioning a photo of rollerbladers as being part of Critical Mass. It’s a picture of a more frequent gathering of skaters known as “The Friday Skate” – thanks to Gerard for correcting me.

Game on

Grant Morrison on the future of narrative:

“…I think people will tire of movies altogether very soon as the immersive interactive experience offered by video gaming becomes more sophisticated and involving. I’ve been doing more and more work in the games field and I’m very excited by the possibilities for radical narrative experiences.

…I don’t know if I’d be writing comics today. I’d write games. I probably would write comics but only as a hobby…”

» CBR: CATCHING UP WITH PROFESSOR M: TALKING WITH GRANT MORRISON
[via barbelith]