More Paris

Reasons to revisit Paris are stacking up, alongside the stuff that Chris Heathcote described, here’s something intriguing that Elizabeth Goodman has on exhibition there in September:

“POV/POW is an interactive 3D environment that revisits the familar space of the first-person action game from the perspective of a child. The world of shoot-’em-up games looks very different when you’re on the other side of the gun…”

» www.confectious.net: POV/POW
[via Anne Galloway]

Reasons to avoid the hair salon.

leon.jpg

Reason One: you won’t be able to pretend you’re in the Kings of Leon.

Reason Two: they’re installing interactive TV.

“Having hair extensions can be a lengthy business. And going blonde requires patience, dedication and sitting still for hours. But what happens when you’ve  flicked all the way through Heat magazine? If you visit some of the UK’s top salons, the answer could be staring you in the face: interactive TV screens.

The screens – each measuring about 6.4in across and designed for one customer’s individual use – run a 45-minute loop of magazine programming, with fashion, lifestyle news and advertising. They invite viewers to touch onscreen buttons for more information on certain items, with the lure of prizes and special offers.”

» ft.com: telly, telly on the wall

“We had access to too much money, too much equipment, and little by little, we went insane.”

Jeff Veen on the perils of inertia:

“Tight deadlines and other resource constraints do the same thing. If you’re doing any amount of user research—and you better be doing at least some user research—large budgets can actually hinder you. It’s easy for Web teams to get stuck in what we call “analysis paralysis.” They have so much information that they can’t act on it. Likewise, I’m frustrated by massive projects that span multiple quarters and have hundreds of dependencies and deliverables. I’ve never once seen a project like that come in on time or never have major revisions along the way. I’m much more interested in quick wins. Have a vision for where you want a product or Web site to be in nine months, then see what you can accomplish in a couple of weeks with the staff and resources you currently have. Keep chasing down the next quick win, and eventually you’ve got significant change. This doesn’t necessarily work for every project in every company, but it’s certainly a good way to build some credibility and heal the immediate pain you may be feeling.”

In the meantime I realise I’ve been back at the BBC for two years now, and have launched just one service (BBCi Search) although I did two iterations of it… My current project has now been ongoing for one year and two months…

» DigitalWeb: An interview with Jeffrey Veen
[via paranoidfish/links]

Uncle Don on HumanML…

…but you could apply his arguement to a lot of things that people get very excited about at the moment…

“Every technology invention has been touted as the key to peace and understanding. Dynamite (which Nobel truly thought would simply make construction safer), the telegraph (world peace because at last, world leaders could communicate), telephone, phonograph (everyone would learn languages effortlessly, said Edison), radio, TV, movies, internet, …

The notion that enough is understood about the psychological, sociological, anthropological, political, cultural dimensions of humankind to embed them in a sort of XML goes beyond comprehension.”

and he goes on:

“Fortunately, these committee exercises never go anywhere. They allow lots of people to travel to lots of conferences in exotic places in the world. It’s a great job, when you want to retire, to get on international standards committees. The price is a few boring meeting[s], but the benefits are world travel.”

» CHI-WEB : Re: HumanML?

Mark this bee, and mark it well…*

Just back from vacation and deadlines. Some quoteblogging.

First of all, Adam Greenfield’s presentation to 1ILMC:

“If for three thousand years we’ve relied on rumor and reputation, custom and external data stores and never least explicit signage to organize our urban experiences, the advent of latent, user-generated, unedited, location-based content is something that has the potential to change the way humans do cities, change it utterly and in short order.”

It’s titled “Whatever happened to serendipity?” – something to chew on. Just finished reading “Cosmopolis” while on my break: “we need a new model for time” says one of the characters. Causality, confluence and coincidence are things we suspect are becoming fathomable in nature and culture. Just as we are developing our thoughts around them, Adam perhaps suggests we are building ourselves the prosthetics to engage with them.

But then “Here we are, here we are!, here we are.” atop a tower of abstraction.

“this bee, white black and yellow, I bet every single element of it had purpose: every particle, every force, every relative position and potentiality of it, oh and more and wider than I have space here to say, all the way down to the substrate of the universe itself. Not like my desk, built on top of all these layers, in the highly stacked and abstracted world of people — which is, in fact, just like London around me, there at the west end of Fleet Street, a human construction, a deeply nested virtual machine really, that’s all it is — there with our precarious artifact around me, I witnessed a bee, not built on top of reality but part of reality itself.”

Are perhaps the prosthetics Adam describes a circuitous route back down to where Webb found the bee to, well, be? Or more stuff to spiral us higher, further away.

“A rat became the unit of currency”

From Hecklerandcoch:

“Worlds are created by brains. At a simple level, bees, migratory birds, dogs and even limpets, which return to a particular spot after feeding, contain internal maps of their surroundings. Humans, who think abstractly, create more complicated inferential maps going beyond their known surroundings, to include the world, celestial objects, real and hypothetical beings, and the past and future as well as the present.

~ Alex Comfort – Reality & Empathy: Physics, Mind, and Science in the 21st Century
(State University of New York Press, Albany, 1984, page xiii)”

Which leads finally, to Peterme on supporting hypertext pattern dubbed “the cycle”:

“In a hypertext, this is how readers build their experience of context. By definition, you don’t read a hypertext from beginning to end, nor in some broad-to-narrow hierarchical fashion. You piece together an experience through exposure to its elements, and their relationships. Understanding relationships requires cycling through the material, returning to the same point more than once, and seeing how it’s all connected.”

Just like the best cities. Adam’s prosthetics might remake the most modern and inorganic of cities with an overlay of shared information and images. Other related stuff I need to pile in but can’t = My experience of Siena, Kevin Lynch’s Image of the City (again)

I’ll unpack this later in the week if I can, as I unpack my dirty t-shirts and underwear.


* apologies to John Donne