The Universal, redux.

This is incredible stuff, found via boingboing:

“I was at a conference in Washington, DC on Friday and Saturday. Participants included some people who are reasonably plugged in to the Washington political process. I was stunned to hear one of these folks sum up the Washington conventional wisdom like this:

“The political dialog today is that the general purpose computer is a threat, not only to copyright but to our entire future.”

Now, that’s a powerful statement. Mr. Felten, who’s blog this features on, goes on to say, quite rightly I believe:

“If I could take just one concept from computer science and magically implant it into the heads of everybody in Washington — I mean really implant it, so that they understood the idea and its importance in the same way that computer scientists do — it would be the role of the general-purpose computer. I would want them to understand, most of all, why there is no such thing as an almost-general-purpose computer.

If you’re designing a computer, you have two choices. Either you make a general-purpose computer that can do everything that every other computer can do; or you make a special-purpose device that can do only an infinitesimally small fraction of all the interesting computations one might want to do. There’s no in-between.”

I’ve stumbled around this exact topic here before… and like Mr. Felten, I’m still struggling with how to make tangible and explainable what would be lost to us all if we don’t defend the notion of the universal machine.

When I was a kid in Thatcher’s Britain of the mid-eighties, there was a societal pressure on parents to buy computers, to understand the new technology, for kids to hack and fiddle and type-in pages and pages of BASIC into their machines in the expectation of playing a poorly-rendered Frogger knock-off, only to be frustrated when a syntax error in line 126 scuppered hours of data entry…

This from the excellent ZXGoldenYears on the ‘year zero’ of 1982:

“Regardless of the belief of parents that computers in their homes would be used for educational purposes, the eventual use that nearly all of them were put to was games. Unlike the rigid forms of genre that were found in the arcades, home computers offered an opportunity to experiment with new ideas. There was an ?anything goes? attitude that was exhilarating and liberating.”

Is that climate possible to recapture? These days, computer games are big, technically complex acts of creation and occasionally have as much, if not more riding on them as Hollywood blockbusters. Computers themselves are complex to operate just at an everyday level of working with applications and documents, let alone creating or coding.

To most people, myself included, they’re pretty much unfathomable.

Give us consoles and consumer electronics and they’re more than satified in the main. There’s a yawning chasm between their user-experience of partially-universal machines and universal machines.

Where am I headed? Well – maybe there’s some ways back to making the potential of the universal plain and making people passionate about protecting that. Above and beyond the education and promotion of the concepts through the skills of visual explainers and storytellers, that is.

Some threads:

  • Rip,mix,burn: the digital hub concept is something, I would say, anecdotally, that real people are starting to get. That media is mutable and can shift around their envirnoment to meet their wishes and needs.
  • Blogging, Journalling and communicating: Steven Johnson (i think quoteing or paraphrasing) said in a speech I heard of his that ‘Technology is whatever was invented after you were 15″. The Under-25s are connecting, communciating and archinving their lives like never before around the globe, using stuff that we think is technology, they think is just ‘stuff’.

So here’s the thing…

  • What about harnessing these behaviours trends with a next generation language, allowing people to combine communication, media and automation in unlimited ways, but that easy to get into and understand like Basic or Logo… BLog-O?

Is this just the web? Ach. Time for the pub. Also – I really have to stop using the word ‘redux’ in as the titles to my posts. Lazy git.

» Freedom-to-tinker.com: The Fallacy of the Almost-General-Purpose Computer

Structure and signs

Lots of people have been linking to Peterme and Nathan Shedroff’s interview on Digitalweb, but it’s a really excellent primer for anyone involved in digital user-experience design in it’s broadest definition. Peter and Nathan are, as ever, very accessible and very quotable.

I’m planning to bash a lot of people over the head with this particular peterme-snippet:

“Navigation and information architecture are tightly related, though distinct. Think about a building. A building’s architecture refers to its structure, the placement of systems (wiring, plumbing, etc.), the placement and size of rooms, the means by which people will traverse space, etc. A building’s navigation (typically called “wayfinding”) is a system of signs and cues as to how to move within the space, to find the desired destination. The navigation is reliant on the architecture, but if the building were just rooms with unmarked doors, no one would know where anything is. The navigation adds a layer of information over the architecture, directing visitors to their desired goals.”

» Digitalweb: An interview with Peter Merholz and Nathan Shedroff on User-Centered Design

Saville wearies from the siege

“If Saville’s look has remained constant, it’s probably because he’s allergic to the idea of design for design’s sake. ‘

‘We have a situation now where you want to clear the cultural space,” Saville says.

”Designing things is vulgar. That’s why I can’t be bothered doing it anymore, why I do it by special appointment only. Next year will be the 25th anniversary since I left college, and as far as I’m concerned, I’ll just take the gold watch and go. I don’t want to be like Phil Spector: ‘Hey, I have a great idea, let’s get that old guy.”’

» NYT: Peter Saville: Outstanding Alien [via daidala.com]

When social software research meets the creative commons…

This is great – an entire book on trust, cooperation and social systems from the University of Oxford Dept. of Sociology has been made available for download: “Trust: Making and Breaking Cooperative Relations, edited by Diego Gambetta.”

“The editor and contributors have decided that the book should be available to download free of charge. One of the original reasons for the volume was to try and understand the difficulties of developing economies, and we therefore feel that the volume should be accessible to scholars and students of less privileged countries. Given that we incurred some cost in producing the digital version, and would like to fund further electronic publishing, we would be grateful if those readers who find the volume of value (and can afford it) would send us a contribution of $10.”

Random, sample chapter headings:

  • The Biological Evolution of Cooperation and Trust: Patrick Bateson
  • Trust and political agency: John Dunn
  • Familiarity, Confidence, Trust: Problems and Alternatives: Niklas Luhmann

You get the picture.

» Trust: Making and Breaking Cooperative Relations, edited by Diego Gambetta. [thanks Dan!]

Copyfight

Matt Haughey reflects upon the Creative Commons, this being the first day of the Eldred vs Ashcroft case:

“If someday copyright was a different story, allowing people to use and reuse others’ works instead of letting them decay and rot until they someday enter the public domain (in many cases over 100 years after their creation), our culture could benefit greatly in ways we can’t possibly fathom today. The great promise of the internet was to house and make instantly available the entire scope of human knowledge. Without new works entering into the public domain, that knowledge is largely lost.”

» A wholelottanothing: Copyright and the Commons
[via kottke]

The Former Audience = The Hiptop Nation

Dan Gillmor’s prophesy comes one step closer: The Hiptop Nation…

“Take a few thousand people. Give them the ability to communicate wirelessly with a simple portable, always-connected device. Oh, and they have cameras too. Now give them a way to post words and pictures on a communal weblog quickly and easily, from wherever they happen to be. What happens?

Um, I don’t know the answer. But, it should be fun finding out. Welcome to Hiptop Nation. If you have a hiptop device (such as the Sideckick), then you have all you need to join in the fun here. Jump right in!”

Wow.

» HiptopNation: wireless blogging for the Hiptop masses

Mike has a sidekick.

First up – go and bookmark Mike Lee’s blog. Brad’s right… He makes cool things.

Secondly, Mike got a sidekick/danger hiptop, and reports back on his out-of-the-box experience with it here.

I’d love to play with a hiptop, and have been reading mike’s experience’s testing one avidly. I’m a little worried about the everything-is-on-the-server model it follows though: more at JWZ’s livejournal.

Anyway – I’d still like to play with one (if anyone from Danger is reading!) – I think Mike’s hit on something when he says [my bold]:

“This device attempts to break the paradigm of a mobile communicator by exploring a hybrid form factor that is 60% wireless Internet interface and 40% cellphone with a tiny digital camera and games thrown in for fun. The design gets a lot of things right, and provides a tantalizing catalyst for imagining what’s possible in the next version.”

Instead of brandwank-led “emotional” strategies that look like nothing more than the fevered child of Dragonball-Z, the daisy age, most-shamelessly, the Apple “think different” campaign, wouldn’t marketing wireless, always-on IM be an instantly-graspable, easily-communicable differentiator for troubled 3g operators?