Creativity

The Observer interviews various leaders in their field about what creativity is, their creative processes and inspirations. Some heroes of mine in there:

J.G. Ballard

“If you’ve got a strong imagination it’s there all the time, it’s working away. You’re kind of remaking the world as you walk down a street, sort of reinventing it. I have a walk every day and a good think about things. I sometimes think maybe this town is a complete conspiracy, or maybe it’s a very advanced kind of psychological experiment – all these ideas occur to me and every now and again I think: ‘Hey, that’s not bad. That’s worth pursuing.'”

Jan Kaplicky

“Architecture is generally presented by one name, but it’s a fantasy and very 19th-century to claim it is a one-man product. A lot depends on the people you have around you and how good they are.”

Peter Saville

“Ideas never come out how you first imagined them – something else happens along the way, and if you’re lucky it turns out better. For me the process of thinking about things goes on all the time. I’m very often quite happy to sit down and watch some football, or pornography, late at night, in order to avoid thinking about things, to avoid reading another interesting magazine or journal or a new book.”

Some good quotes in the intro to the interviews by Guy Claxton, a psychologist:

“Essentially, creativity is all about learning to listen to the unconscious and being able to cultivate that relaxed and alert time that is typical of meditation and dreaming. Very creative people may be able to do this intuitively, but it is important to realise that we were all born with creative minds.”

This is great. I can’t stand it when people maintain that “creativity”, especially in the field of design, is some special exclusive right of those in the mysterious turtle-necked/expensive-vintage-t-shirt caste, and any idea originated outside of “the design team” is automatically to be discounted.

To paraphrase Arthur C. Clarke again, creativity isn’t magic, it’s just indistinguishable sufficently-advanced thinking; and anyone can do that.

» Observer Magazine: “Here is the muse”

Linkin Park

Half aide-memoire, half-call-for-participation: things I have a burning need to write about/remove from my head by typing – but don’t have the time to address right now. Outboard-brain-dump begin.

Dump ends. Begin prioritisation. What first? If you get to any of them before me – let me know! la la la… i found my sooooldier girl… she’s so far away… she makes my head spin around… la la la… BZZZT. End of line.

Thats a-spicy Meatball

Meatball may be my new favourtie thing:

“Really, it’s dangerous to even cut the marble and say, “Here, this is what Meatball is about.” Having done that before, it was a mistake. Like any community, it defines itself by being itself. The direction is only an illusion of consent amongst its members.

That being said, there need to be defined goals to direct our efforts. MeatBall is about…

People and People and Computers and People.

Meatball Wiki: MeatballMission

Social nature vs cultural nuture

Skimming the surface of social-software research and thinking, there is a lot made of the the things that we are ‘hard-wired’ to do – for instance the notion of the “law of 150”, and other anthropological rules of thumb. Steven PInker’s new book ‘The Blank Slate” delves into this area, with mixed results according to the Guardian review:

“The notion of the tabula rasa, ‘the blank slate’, is utterly wrong, he insists. Human nature is not ‘unbelievably malleable’, as anthropologist Margaret Mead once claimed, but contains a set of inherited neurological instructions that direct us to seek status, to fight and to make peace, to make weapons and tools, to acquire a spoken language, to gossip, to use common facial expressions, to admire generosity, to adorn our bodies and to worry about the weather.”

Going to see Pinker debate “Social Nature vs Cultural Nuture” with Ian McEwan tomorrow evening. Should be a blast – I’ll try and get some notes up here.

» Guardian Unlimited Books | Hoist by his own polemic

Comics and computers

Dave(s) Gibbons and McKean, two pre-eminent UK artists hold forth on comics.com at the ICA in London. I just got my tickets.

“Dave Gibbons, artist creator of the seminal graphic novel Watchmen heads an illustrated conversation about this turning from old techniques. Does the computer bring with it a loss of soul, or actually a greater expansion of the medium? He will be joined by Dave McKean, acclaimed for his covers for the Sandman series, who uses painting, sculpture and the computer. Matt Smith is the editor of the UK?s Number 1 comic, 2000 AD; comic book artist Tom Gauld draws a weekly strip Move to the City in Time Out. Tonight?s Chair, Paul Gravett, has been graphic novel consultant for Penguin books, director of the Cartoon Arts Trust and co-publisher of Escape magazine.”

» Institute of Contemporary Arts (ICA)- – The Mousetm vs The Mouse

Blogwalking

Towards a toolkit for smartmobs. Geoblogging/swarming/referring-mining and other little mindbombs in this post:

“A strange little idea I had on the way home today: Movable Type on a Sharp Zaurus equipped with wireless ethernet? Or maybe Bloxsom if/when it has static publishing? Just use rsync to publish whenever the thing finds itself on a network, wireless or otherwise. Maybe that happens while you’re out Warwalking – better yet, maybe that wireless network detector you cobbled together autoblogs what it finds while in your pocket.

But, beyond that, I wonder what else having your blog in your pocket might give you?”

» 0xDecafbad: Zauri, BlogWalking, Smart Mobs and other oddities [thanks, Marko!]

Secret properties

The design principles and evolutionary forces that begat the net, in 10 bullet points from Scott Bradner, as reported by Dan Gillmor:

“How did technologists, government officials and a host of other early players turn something with no obvious business model into a system that has become so intrinsic to the new century? A series of decisions proved critical — choices that helped turn data transport into a commodity business and put the power in users’ hands, not in the centralized telecommunications companies’ controlling grasp.”

These designed-in qualities that respond and unpack under environmental pressure are what Matt Webb calls “Secret Properties”. Learning to design them in is the challenge of social software.

» Siliconvalley.com: 10 choices that were critical to the Net’s success [via tomalak]