Behavioural science and games design

Behavioural science and games design

May be meat and potatoes to people doing instructional or
experience design, but couched in terms and context of game design it
throws up some interesting ideas for how to design for ‘flow’ and make
experiences compelling and addictive… if that’s a good thing…

Behavioral Game Design by John Hopson | Gamasutra | April 27, 2001

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