
From my old school’s first year:
“The first project of the autumn semester invovles a trip to the beach to explore placemaking. Through the manipulation of natural materials and the use of found objects students are encouraged to create a place that expresses something of their response to the coastal environment.”
See also the good professor Unwin’s work… from the “ARCHITECTURE AS IDENTIFICATION OF PLACE” section, this corker relating back to my whole “navihate” thing:
“Place is to architecture, it may be said, as meaning is to language.”
“Information Architecture” could be said to set us up for a fall by mixing the semantic with the spatial from the get-go. Mixinyermetaphors is bad – rabbits die of it.
Egon:”I just remembered: DON”T CROSS THE STREAMS!”
Peter:”Why?”
Egon:”It would be BAD.”
Peter:”I am fuzzy on the whole good/bad thing… what do you mean BAD?”
Egon:”Try to imagine all life as you know it, stopping instantaneously,and every particle in your body exploding at the speed of light.”
Ray:”(gulp) total protonic reversal”
Peter:”Ok right that’s BAD, important safety tip thanks Egon.”
Hmmm.
Really?
Then what about Memory Palaces and “the art of memory” in general?
Couldn’t this be instead an interesting direction to follow for IA, especially coming at it with a “fostering understanding” mindset?
A concept that could lead to an old-new take on UI Design as well?
How about mixing a Doom-like rendering engine with the ability to add/store information to the spaces created with it?
Adaptive Architecture?
Just wandering. 😉
And curious…
place linkage
boynton suspects that a cold may be lurking somewhere waiting to catch her yet hatless in the bitterness of winter solstice. This is by way of an excuse for not finding some greater counter link to the reading list of…
melways
boynton was in seventh heaven (melways map xx H7) last night when she suddenly stumbled upon this link to her favourite book- a first edition of the Melway Street directory (via virulent memes). This is said without irony- as much…