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Just came back from the Edinburgh Interactive Festival – a curates egg, I think it’s fair to say.
Revealing, fascinating sessions such as an interview with stage actors about how they approached motion-capture work for Heavenly Sword on the PS3, bumped up against unrevealing corporate slideware and old boy’s club self-indulgence.
Apart, of course, from my boss at the BBC’s spiel (ahem), other stand-outs included Ren Reynold’s virtual societies panel (which wasn’t just about Second Life! Hurrah!) and Hilmar Petursson of Eve Online’s funny and thought-provoking talk on emergence in online societies and breaking the Dunbar number.
He also revealed he was on a secret mission from the Icelandic government to find the Scottish rats that had gnawed through a cable depriving Iceland of internet in the past…
But, it was often more frustrating than entertaining.
A few of us gathered over beers at the end of the first day and came to the conclusion that, now that in various forms there has been an interactive entertainment festival in Edinburgh for five years; it’s time for there to be a ‘fringe’ – where risks can be taken, old boys clubs can be left behind, and up-and-coming creators can have a platform.
Except.
It so happens that it already exists… Sort of.
Just before I had to go to the airport I skipped out of the last session and kidnapped a couple of colleagues to visit the Dare Protoplay event, where young teams of games creators were showing playable demos of their efforts – I guess a bit like the indie games jam.
There were some little crackers there too – ones that stand out for me right now would be the delightful heaven2ocean, a collaborative climbing game who’s name I forget but which I really do hope makes it onto Xbox360LiveArcade, a steampunk pilotwings-a-like using hacked Wiimotes, and a novel stealth game that used sound – amongst many others.
Enthusiasm, fun and actual punters (mainly kids visiting the Dynamic Earth centre) abounded… with a tinge perhaps of disappointment that they hadn’t seen that many industry delegates from the EIF come down there.
They missed out.
They really missed out.
The likes of the Dare Protoplayers should get the assistance for next to mount a real creative fringe to the EIF, where they can talk of SKUs and IP till the cows come home – while the new skool just gets on with delivering the fun that should be the lifeblood of the industry.
Collaborative climbing game was ClimbActic by Carebox
My little brother is exhibiting this year at Dare – VOTE FOR HIM!!! Creeping Dark!!