My review of Chris Anderson’s “Makers”, Blueprint magazine, April 2013 issue

Review of Chris Anderson's "Makers" for Blueprint Magazine

A review of Chris Anderson’s “Makers” for the April issue of Blueprint magazine. Pleased to have used the phrase “Star Trek meets Mumford & Sons” in it, and indeed to have got it finished. Thanks to Shumi Bose for asking me to do it, and for nagging me to complete before the deadline!

On the surface, you’ll experience a distinct lack of surprise reading Makers, if – like me – you’re familiar with Chris Anderson’s previous output.

I expected plenty of techno-utopian, libertarian, anarcho-capitalist “Californian Ideology“, which there is in spades – but perhaps not his family history in the garden sprinkler industry, Marx, or 1980s US punk-rock references.

The central thesis of Makers blends these around innovations in the manufacture of physical goods, specifically low cost 3d printing and robotics, and the ongoing disruptive forces of the internet and open-source software – to convince us that we are entering the era of ‘The Long-Tail of Things”. Herein, niche needs can be met by niche manufacturing eating into the dominance of the mass-manufacture models of the industrial age. Anderson’s last-but-one book “The Long Tail” argued this for culture and media, of course.

In this near-future, the 1980s Punk DIY ethic transmutes into a kind of on-demand artisanal yuppie boutique-consumerism, a cornucopia of high-margin corner-cases.

Star Trek meets Mumford & Sons.

Which begs the question – in the future, who does the boring stuff?

In Anderson’s view, much of it is automated – with mass-manufacture jobs becoming more precarious, lower-paid and rare driven by technology, commoditisation and globalisation. Although, interestingly, he sees the tide turning away from China as planetary factory – as robotics, middle-class wage aspirations and cost of shipping conspire against it’s dominance in the medium to long-term. He has Mexico marked down as the new China. At least it’s his choice for outsourcing his boutique robotics firm…

While 3d-printing is the subject of a lot of hype and hope, the steady march of robotics into small and medium enterprises from their beach-head in mass manufacturing is perhaps the most profound trend of our times covered in Makers. It’s one of the enablers, as well as the subject of Anderson’s business, but it’s not something that is critiqued in much depth by him. He does make strong points about the future of the American middle-class (our working classes) but for a more thorough look at this, I’d recommend “Race against the machine” by Erik Brynjolfsson and Andrew McAfee.

The other powerful trend covered in Makers is the accessibility of tools and knowhow that the Open-Source movement has catalysed and provided to the small business. While capital might be in short supply, much of the (software) means of production is seizable for free, and as Anderson points out – the physical hardware and infrastructure of prototyping, manufacture and distribution is rentable as a service. This is a trend that we at BERG have made great use of in the last few years in our own small-scale product prototyping and manufacture e.g. Little Printer (http://bergcloud.com/littleprinter)

Anderson finishes with a short speculation on the open-source future of biology itself. With synthetic biological components being hacked on inside the canonical garages that created the computer industry, it promises to be a disruptive movement worth a book of it’s own. The analysis in Makers seems a little tacked-on, but it may prompt the curious to investigate further.

Ultimately however, “Makers” suffers, like most business books, of being a something that would made a great, insightful magazine article, but drags as a full book – and feels anachronistic in contrast to the digital communities, blogs and other online resources devoted to its subject matter.

Part invigorating, part infuriating, “Makers” is squarely aimed at airport bizbook crowd rather than designers or makers – although conversely designers and makers could learn from the business-y bits. It’s message is perhaps most urgent though for the UK’s education policy makers – hopefully leading them to question their victorian obsession with testing the three R’s, and instead shaping an education system centred around design, play, flexibility, invention, creativity and ingenuity – skills that Anderson’s vision of the near-future demands.

This has been in my “drafts” since May 2009

Almost four years ago, I joined Jack Schulze, Matt Webb and Tom Armitage at what became BERG.

Schuze & Webb & Jones & Armitage

I’m leaving this week.

I’ll write more about that soon, but for now, here’s a post I found in my “drafts” folder about leaving the start-up I co-founded (Dopplr) and joining Schulze & Webb.

I didn’t publish it at the time, as shortly after I wrote it and left Dopplr the company started talks with Nokia which led to it being acquired.

Looking back – I certainly got to explore the domains I hoped I would be able to explore working with Jack and Matt, and more. It’s also interesting (to me at least) to think about what we were trying to do at the time with the ‘Social Atlas’ and the iPhone app, which of course in the meantime have become central to services like Foursquare, Yelp and the like.

Also – I joined S&W after spending a while in an advisory role while at Dopplr, and I’m pleased to say I’ll be keeping an advisory role at BERG going forward.

Anyway – out of ‘drafts’ it comes.

Leaving Dopplr, Joining Schulze & Webb

Just a note about some changes. Since June, I’ve been working full-time as a principal at Schulze & Webb and have reduced my role at Dopplr to an involvement of about a day a month as a design advisor.

I’d been working on Dopplr for two and a half years altogether, since it’s inception in a cottage in Norfolk, about 20 months of that full-time. At the beginning of the year I thought that it was likely that 2009 would be the last year I’d spend working on it.

Also, the beginning of the year brought a trip to Etech in San Jose – which convinced me that a territory that I’d always loved to explore was taking commercial shape: the overlap of the physical and digital in our environments. The research I’d done for my webstock talk had resurrected old hankerings for interactive architecture, physical product design and embodied interaction. Etech’s diverse schedule of talks from materials experts, architects, synthetic biologists, hackers working on augmented reality, Arduino, data visualisation and robotics sealed the deal – I wanted in.

2009 was going to be an exciting year at Dopplr however. The direction of the service was broadening: from one that dealt with social sharing of travel plans to something much more ambitious: “The Social Atlas” as we called it… More of which later… But, we’d gone through 10 major releases of the service, and broadly the outline trajectory for it was to build as a business rather than as a product design problem, as it should be. I’m a product launch kind of guy, and so I talked with Marko and Matt B. about my intentions, stating that the iphone app, which at the time was codenamed “Spitfire” would be the last thing I’d work on full-time.

Spitfire and “The Social Atlas” were particularly interesting, as they built upon one of the original discussions that Marko, Matt Biddulph, and myself had when we were starting out on Dopplr: what do you get if you enable the social bookmarking of spacetime.

I talked a little about this at IxDA, and along with Tom Insam we’d tried some early experiments in ‘placemarking’ – but the ‘social atlas’ really started getting built in earnest at the beginning of this year. We all thought the mobile component was essential, and an iphone application was a priority.

Tom Taylor came on board for the build, and rapidly we got to a place where we were able to prototype and shape the interaction design directly on the device – essential. I left working at Dopplr full-time just after the final prototyping of the app, and the credit for the fine finished article goes in large to the Toms Taylor and Insam, and in terms of the visual design to Boris Anthony.

Boris has taken over design duties at Dopplr, with additional interaction design work from the team including of course, Celia Romaniuk. The service is in great hands, and under Marko and MattB’s leadership in terms of the business and technology, I’m certainly very happy to remain a founding investor!

It’s been a great time and a really fun ride – it’s a bittersweet feeling to be sure to leave your first start-up behind, but I think it was the right time for me to step to one side and let Dopplr grow to the next level.

So, to the next thing.

I’ve been working with Matt and Jack in an advisory role for over a year, and in that time the range of work that they’ve been involved in has been formidable. They really have been amongst those pioneering research and design in areas that fascinate me, such as data as material, connected things and places.

After talking with them about my plans I was delighted when they offered me a larger role in their practice. I’m now Director of design there, since going full time with them in early June, and have a focus on a lot of the strategic design consultancy work that S&W does, as well as heading up interaction and visual design direction on projects.

We’ve got a lot going on at the moment, and Matt is writing about it in a series of weekly posts on our blog, Pulse Laser.

I’m particularly excited about the next stage in S&W’s evolution, that we’re going to announce this week…

The beginning of BotWorld



Sad & Hairy, originally uploaded by moleitau.

A while back, two years ago in fact – just under a year before we (BERG) announced Little Printer, Matt Webb gave an excellent talk at the Royal Institution in London called “BotWorld: Designing for the new world of domestic A.I”

This week, all of the Little Printers that are out in the world started to change.

Their hair started to grow (you can trim it if you like) and they started to get a little sad if they weren’t used as often as they’d like…

IMG_6551

The world of domesticated, tiny AIs that Matt was talking about two years ago is what BERG is starting to explore, manufacture – and sell in every larger numbers.

I poked at it as well, in my talk building on Matt Webb’s thinking “Gardens & Zoos” about a year ago – suggesting that Little Printer was akin to a pot-plant in it’s behaviour, volition and place in our homes.

Little Valentines Printer

Now it is in people’s homes, workplaces, schools – it’s fascinating to see how they relate to it play out everyday.

20 December, 19.23

I’m amazed and proud of the team for a brilliant bit of thinking-through-making-at-scale, which, though it just does very simple things right now, is our platform for playing with the particular corner of the near-future that Matt outlined in his talk.

The “Oh, Shit…” and the birth of BBC News Online

Back when I was in architecture school, about one million years ago, one of our tutors – I can’t remember but I think it was the brilliant Malcolm Parry – used to delight in taking us on site visits to semi-famous, or at least distinguished buildings; and then guiding us as fast as he could to an example of what he called the “Oh, Shit.”

The “Oh, Shit” was his short-hand for the condition of best-laid plans meeting reality.

When all the drawings, sections, detailed drawings and meticulous sourcing in the world clash with odd corners of the physical world, weather, materials and not least the vagaries of human labour.

It’s what Bryan Boyer calls the “Matter Battle”. He puts it beautifully:

One enters a Matter Battle when there is an attempt to execute the desires of the mind in any medium of physical matter.

Here’s a prime example of an “Oh, Shit” – on 10 Hills Place by Amanda Levete (which I wrote a little bit about here).

10 Hills Place

Malcolm held that the mark of a great architect or designer was not that there were no “Oh Shits” – he saw it as fundamental natural law that there would be – but how the designer resolved it.

How tasty the lemonade made when the team are handed lemons.

This came to mind when I read the recent article on The Register about the launch of BBC News Online, 15 years ago (!) last month.

I have a bit-part in the article:

Matt Jones’ design team had come up with a set of HTML layouts that followed best practice guidelines, but nobody was wedded to the styling, which made use of putty-like beiges and greys.

The BBC at the time was going through a corporate rebranding exercise, which involved commissioning a new logo from design agency Lambie Nairn. The BBC had used sloping letters for its logo, with few variations, since 1962. Lambie Nairn straightened the characters, and changed the font to Gill Sans, and the letters looked better on computer screens. The new logo had yet to be unveiled to the public, and only be made public on 4 October in 1997. Everyone was ordered to work with the WPP-owned branding agency. So rather reluctantly, the News Online team sent their templates to Lambie Nairn with the invitation to “reimagine” them.

Almost overnight, a junior working at the agency, who had no web layout experience, sent back a new set of designs. “Mike, Bob and I looked at them and thought these were so much better,” said Karas.

Without kicking up a fuss, Jones set to work rewriting the news website’s HTML, even though this meant revising every template in the system. Jones would become creative director after the site’s launch, giving News Online a clean, simple and consistent look, and some clever and subtle touches. Even today, the first News Online pages look clean and modern – one of the few websites from 1997 that hasn’t dated – and look better than their contemporary versions.

A few inaccuracies in this – the chap described as “a junior at the agency” who came up with the Lambie-Nairn proposals was an excellent fellow Welshman called Gareth Mapp, who was in fact a senior designer there at the time, but he came from a print and moving image design background, with no experience of the web. This wasn’t unusual back in 1997.

Also, we’d been working on layout/visual proposals with a small design agency called Sunbather that I’d worked at previously, who were soon to be acquired by Razorfish . Mike Bennett (now of Oil Studios) continued to work with me in the aftermath of the Lambie-Nairn U-Turn to resolve the designs a little more. The brilliant Pete Lane, Sam Urqhart and Jude Robinson really then made the miracle happen turning them into HTML and other front-end code.

Anyway.

This was the “Oh, Shit”.

bbc_demo

Matt Karas remembers me and him sitting in the BBC Canteen, overlooking the fabled Blue Peter Garden – the statue of Petra the dog staring at us judgmentally, while we re-drew every template of every page of the site by hand to figure out how we could make it work.

We had 48 hours from the time the designs from Lambie Nairn came in and Bob Eggington/Mike Smartt approving them, and the deadline for getting the html ready to keep the site on track for launch.

Committing to the new designs, and throwing away the months of work we had done was hard.

But we all felt the “Oh Shit.”

We all felt that the new direction was the right direction.

I think recognising this – when there is a path from a crisis that involves risk but rewards you hugely – with something you wouldn’t have imagined, is at the very heart of design. It’s certainly an incredible feeling when it works, when the judo-flip flows just so, and you end up somewhere brilliant.

That’s something the team at BBC News did 15 years ago – a team I’m really proud to have been a part of.

The UK needs a new age of STEAM, and the Ebacc won’t make it happen.

In the UK, the conservative government is trying to remove art and design subjects from the core of their new curriculum, the ‘EBacc’, which the Tories want to focus around readin’, ritin’ and ‘rithmetic.

This is, of course, pretty disastrous.

An age of STEAM – Science, Technology, Engineering, Art and Mathematics – (rather than just STEM) is what the UK needs to survive in the foothills of the 21stC. The PM David Cameron et al make a lot of noise about supporting “Tech City” etc., but without nurturing inventive thinking at early stages of kids educations, we won’t be able to compete against bigger and better resourced countries.

A friend of mine, Joe McCloud got a bunch of design firms to get behind a campaign against this – called “#includedesign” which you can read about here: http://includedesign.org/

I’m pleased to say our company, BERG is signed up.

I was contacted by a journalist from Dezeen with a couple of questions about the campaign, the importance of design teaching in secondary education etc.

Sir Jony Ive in the mean-time signed up to the campaign, so I imagine that was a bit more newsworthy, so understandably my answers weren’t used in the piece!

FWIW, I thought I would post my responses here:

1. Why do you think its important that design is taught in schools?

Three reasons to come to mind.

1) is brutal economics. Global competition for jobs, work, wealth means we as a small country need to out imagine the bigger ones. We’re good at that at the moment. Why not invest in that? We’re not going to ‘out-grammar’ or ‘out-times-table’ China or India. Art and design sharpen the imagination, even if you go on to to be a biologist or a banker. It’s beyond foolish to drop them. We need to invest in our Gross National Imagination to survive the 21stC.

2) is improving engagement in schools. I’m not a teacher but I think there is a halo effect from good design teaching that makes other subjects shine for kids.When I was a kid CDT (Craft Design and Technology) was the great leveller. I had great teachers. The nerdy kids and the tough kids did as well as each other – and stereotypes of how well you were meant to do broke down. That lead to kids breaking out of their pre-assigned paths to not-much, and got them enjoying education. Design education could be an engine of social mobility!

3) Being ready for the future. Most of the jobs we do every day at BERG hadn’t been invented when I was at school. Teaching design, making, and inventive thought at young ages will prepare kids for the jobs we can’t imagine now. With a bit of luck they’ll invent them.

2. What do you think will happen if the proposals to drop design become a reality?

I think a lot of people who wish it was still the 19th Century will be very happy – until they realise that they’ve undermined the UK’s place in the creation of business and culture for a generation.

Visit #includedesign, and if you can contribute your voice to the campaign, please do.

A year to the day

More or less a year to the day from announcing it, we (BERG) are shipping the first BERGcloud product, Little Printer.

What’s more it’s shipping to paying customers in Europe and the USA from a supply chain system we set up for SVK in beautifully-designed packaging we crafted in-house.

I didn’t really have any involvement in the project – I mainly work on our consulting gigs that enable us to invest in our our product development – but I’m still enormously proud to have been included in this company photo a year ago when we celebrated the announcement.


^ photo by timo

And, even though I’m not in the studio at the moment, I’m super-pleased for them all today as the first products wend their way from warehouses to their new owners.