Tom discusses with Clayton his reaction to the finished work and the process they shared to create it; but also his route to generative art, it’s history and his influences:
“Before mass access to computers, people used other hardware, tools, toys and rule-sets to make algorithmic and process-driven art – pendulums, spirographs, Indian rangolis, Celtic knots, mandalas and so on – and a lot of the methods people use in computer generated art were investigated by mathematicians by hand before computers were available, such as Fibonacci series and the Golden Ratio. Casey Reas has looked into Kinetic Sculpture in some depth, and that’s something I keep intending to read up on. I’m sure that before computers were around the same things that people like about generative art were satisfied by fireworks, fountains, may poles, crop circles, wax lamps and oscilloscopes. Grid-based games such as Go and Othello are very reminiscent of the patterns created by certain types of Cellular Automata, too. The main advantage with using a computer is speed, such that there is now scope for using any of these systems over long periods of time and with minute variations.”
Beautiful stuff – congratulations to both artists.