Cosmos-1

In a page that reads like a shooting-script from a BBC4 Quatermass revival crossed with Warren Ellis’s Planetary Gun Club, we learn of the developing fate of the world’s first solar-sail spacecraft, launched from Russian Nuke Sub, by a club of private investors:

21:50 UTC
Cosmos 1the first solar sail was launched as scheduled at 19:46 UTC today from the nuclear submarine Borisoglebsk. The three stage separations occurred normally, and 15 minutes after launch a doppler signal was received at the temporary ground station at Petropavlovsk in Kamchatka. The signal lasted for around three minutes, and was then cut off for unknown reasons.

No signal has been received from the spacecraft since that time. The portable telemetry station at Majuro in the Marshall Islands did not receive a signal during the time it could have been in contact with the spacecraft. The next possible contact will be with the ground station at Panska Ves in the Czech Republic.

The fact that the spacecraft has remained silent does not necessarilly mean anything is wrong, according to Project Director Louis Friedman. Contact with the two portable stations at Petropavlovsk and Majuro was always considered marginal. We are now waiting for the contact periods with the permanent stations in Paska Ves, Tarusa, and Bear Lakes.

Prototyping mobile applications with Flash Lite

Quite a long post this, and it might state an awful lot of obvious things, but that’s the reason I have this place – if I state the obvious to myself it helps me think what’s next – sometimes. So bear with me while I walk you through one of this weeks personal ‘a-ha’ moments

Yesterday, had the final presentation from Fjord, who’ve been working on a prototype for us. The proto looked good and did the job, but the real eye-opener for me was when Olof and Jonathan, both part of the Fjord team (along with Celia), went through what they had learned from trying to push the capabilities of Flash Lite in producing the demo.

It’s early in Flash Lite’s life, and it obviously has vast potential for creating very compelling services and user-interfaces on mobile devices, but it needs to mature a little first. I’m not going to speculate here on what it’s future potential as a content or experience platform for mobile might be, however, I think it is safe to say it is already a really game-changing tool for rapidly prototyping mobile user-experiences, for a few reasons I can think of:

Freed from functional specs (alone)
As Jason Fried says ‘there’s nothing functional about a functional spec’ – often with designing mobile user-experiences, the functional spec is the key boundary object shared between the designers, the developers, the engineers and the marketers. It’s often unfortunately a lousy, stodgy way to work – with the spec being something that one imagines might be definitive, but in fact too often allows for ‘creative reinterpretation’ and compromise, whilst at the same time managing to be constricting and inertia-inducing.

Having an interaction design rapidly prototyped in Flash Lite as an additional boundary object means that everyone in the team will grok the user-experience you’re trying to create and the benefits you’re trying to provide. And not only grok it, but if you’ve done a good job – be excited about it, hopefully.

The relative cost of creating a series of Flash Lite protos to do this within a development team is tiny when balanced against the disaster of finding out too late that the specs, wireframes or whatever else have been misintepreted.

Design, test, redesign, test, redesign again etc
Obviously the reason it’s a disaster is that coding is costly in terms of skilled people’s time. I’ll continue stating the obvious by saying coding is damn hard.

I can’t do much beyond

10 "foe is cool"
20 goto 10

And I have tons of respect for people who can. Unfortunately, their time is often best spent, well, coding – at least in the eyes of those who employ them to deliver solid software for mobile devices on time.

This doesn’t leave a lot of their time free to collaboratively ‘sketch’ in software the sorts of disposable prototypes necessary to iterate and test a service effectively and quickly – as perhaps those involved in developing “web2.0” services are becoming used to. Also, in my experience, once stuff turns into code, it has a tendency in any organisation to start to calcify into a finished thing.

Often, paper prototypes or other abstractions can be used to push the experience design along before committing to code – but having a tool like Flash Lite means that you can get to a more concrete, less abstract test of the experience, without spending too much time.

If you don’t polish the visual aspects, keeping it at a ‘wireframe’-like level of detail – then you almost have an ‘animatic’ of the experience that you can put in the hands of a prospective end-user; which also you can quickly pull apart, reconfigure and test again. This should result in iterative improvements to the design which you can then take to the next level – coding.

It’s different when it’s in your hand
Which is the rather innuendo-laden point underlying both of those above. While both paper-prototypes of web/laptop/pc based software or services can give good results in testing and wireframes/screen-flows can make for a good abstract of a user-experience to build to – I think for mobile services they fall down as a measure of the experience.

The handset is – just that – a hand-bourne device that projects into your world, and the service you are designing with it, rather than the experience of even say a 12″ laptop, where you project yourself through the proscenium of the screeninto that user-illusion.

The interactions with the device, the UI and the service are both embodied and situated – whether it’s the embodied muscle memory one employs while thumbing frequently used commands on the device, the socially situated context of use of mobile devices or the plain fact that they are most often used while multitasking one’s way through a visually and aurally distracting world. These factors have a profound effect on our interactions with the device interface – in other words – it’s different when it’s in your hands.

Having a Flash Lite animatic on the device itself makes for a remarkably different evaluation of a candidate design by users and sponsors than the equivalent wireframes or even a flash mockup on a pc screen; and as described previously, the meagre bucks that are spent getting that bang are well worth it.

There are some beefs with Flash Lite that Olof and Jonathan pointed out – it chokes sometimes when doing complicated things, if you want to simulate an even slightly complex app then you have to do some scripting gymnastics tomaintain things like state across the movie and the text handling from the device keyboard is less than optimal.

I’m sure that Macromedia/Adobe will straighten this out in subsequent releases for s60.

I think it will be worth trying a simularly process with the newly-extended Python for s60 to understand it’s strengths and weaknesses for ‘sketching software’ for mobile devices.

Python might be suited to a ‘second-round’ level of design iteration, where you start to flesh out experience more and geet closer to a finished design for final development.

Of course, using a scripting language, even a high-level one like Python takes us back to the problem of coder time and attention that I mentioned above.

As Russell Beattie has pointed out – the experience of the mobile web is lagging that of the tethered significantly for many reasons – but I strongly believe from what I’ve learnt from Fjord and this project that Flash Lite is one of the promising tools for prototyping our way forward, at least on the user-experience side.

Don’t call it a comeback

I finally got the guts to delve into the depths of my webserver and set up WordPress.

It was surprisingly painless even for an Eloi like myself, once the heavy-lifting of setting up the database had been done for me (thanks James and Stef)

Managed to import the entries from my (non)secret blogger blog I’d been running as a scratchpad during my downtime, and now to try shoehorning in 5 years of Typepad-formatted nonsense.

I’ll stick with the default theme for now, as it’s going to take a while for me to get my head around the thing, but happy to be back!

Hotel Puerta America, Madrid

New life goal: stay in at least three of the suites by different architects at the under-construction Hotel Puerta America in Madrid.

From John Pawson’s site

“The Hotel Puerta América project brings together a team of collaborators which includes Jean Nouvel, Marc Newson, Zaha Hadid, Norman Foster, Christian Liaigre, David Chipperfield, Kathryn Findlay, Jason Bruges, Arata Isozaki, Jonnie Bell, Harriet Bourne, Ron Arad, Plasma Studio, Araki, Richard Gluckman, Teresa Sapey, Vittorio & Luchino, Felipe Saes de Gordoa, Javier Mariscal, Fernando Salas and Arnold Chan.”

There is a sneak preview (in audio) in this week’s “In Business” programme on BBC Radio 4, entitled “Tall Storeys” where Peter Day interviews David Chipperfield about the project, whilst conducting a survey of the state of the architectural profession.

Incidently, “In Business” can now be enjoyed in mp3 format delivered to the ‘podcasting’ software of your choice, thanks to the fine work of BBC R&Mi.

Vegetables, supermarkets and The Singularity

Anne Galloway writes of her vegetable delivery connecting her body to a more natural register of time:

“I think about how hard it has been getting used to eating only what grows locally at any given time of year. There were weeks this winter we ate nothing but tubers and onions and chard. Now I find myself excited when I open the basket and see something like fresh rosemary or mushrooms, and am finally getting to the point where I no longer have to search the net to identify certain leafy things. I actually think of vegetables as staples now – and I look forward to the coming days when all we eat are tomatoes and I see fruit again.

Eating like this not only changes the way I think about food, but also about my body. I’ve had to start thinking of a balanced diet in longer time-frames, and I’ve gotten better at understanding how my body changes over days and seasons.”

This leads me to this thought.

Supermarkets are responsible for our delusions of The Singularity.

Everything being available all the time everywhere now has messed with our metronome so much; zigged and zagged our zeitgebers till it’s no wonder with think we are accelerating towards timewave-zero.

It’s those bloody sugar-snap peas in January, I tell you.

Ray Kurzweil isn’t even that close to things – just popping vitamin supplements in his quest for longevity. Does he know when the Maris Piper are up?

Does he hell.

Therefore, The Singularity.

Repent and listen to Gardener’s Question Time, a show surely supported by The Long Now Foundation.

Sociopharmaneutics #1: ECD

Sociopharmaneutics – explainations of imaginary drugs administered to entire societies in a near, near future one across from ours.

New ticks – new habits or behaviours that are beneficial to someone, something – all of us, perhaps.

#1 – ECD: Ecologically Compulsive Disorder

Introduced into the dwindling water supplies of megacities across the world, it imbues their hyperconsumer populations with the obsessive need to sort their waste into the correct recycling bins, syphon their bathwater into the toilet cistern for re-use, and unplug devices from the mains even when on standby – or any one of 48 other possible settings dependent on your ecosystem’s priorities.

Stay tuned for more exciting biochemical behavioural manipulations of the entire human race!

Sparkfeeds

This is really good. When you subscribe to your local weather in Bloglines, the symbol summarising the weather conditions appears as the favico/folder in the interface – creating a ‘glanceable’ display for the weather feed.

I guess this is the privelege of Bloglines at the moment, to allow the folder icon to be changed dynamically by the feed contents – but it would be wonderful if more could be done with this pattern of ambient/glanceable layers of info in RSS clients.

Examples might be:

  • Traffic/commute conditions for a locality
  • ‘Heat’ of debate by number of comments on a chosen blog feed
  • A subscribed stock quote (yeah, I know I hate using ‘stock quote’ examples)

Can’t think of any others for now… will retunr to thinking about what sort of information could work in a ’15×15′ display…

I guess that all the clients would have to adopt some kind of standard way of doing this for it to be worthwhile. Does Bloglines have a monopoly yet?

Ubicomp 2005 Workshop on games, entertainment (and play…)

Delighted to say that there will be a workshop on ubiquitous computing in the service of entertainment, games, (and I hope) play, at this years’s UBICOMP conference in Tokyo, September.

The call for papers is published – and more details at Julian Bleeker’s site, here.

I’m on the program committee for the workshop, so I’m looking forward to reading some playful proposals over the summer…

From Julian’s site:

Our motivation for addressing the role that ubiquitous computing can contribute to novel and compelling ubiquitous entertainment experiences is partly to emphasize the possible ways that ubiquitous computing can use multi-user scenarios, narrative, geography, location, physical landscapes, and notions of place as an interface to the gaming experience.

Important Dates

  • June 17 Deadline for position statement submission
  • July 25 Position statement acceptance notifications sent
  • July 25 Speaking invitations sent in response to strongest participation statements
  • Aug 1 Website updated with final program, talk abstracts, and position statements
  • Sep 11 Workshop held in Tokyo